Tabletop Gaming: Escape From The Dungeon of Mad Lord Watziznutz

Escape From The Dungeon of Mad Lord Watziznutz! The world’s first (to me, at least) fantasy RPG escape room! Cunning traps, devious puzzles, all on a time limit. One session only! Character sheets and instructions will be provided. 3-4 hours.

About Your DM:

Jeremy was born in a house he built with his own two hands. His schooling included classics and modern topics, and merciless taunting by his peers. He retreated into fantasy, and has come out the other side as a talented and charismatic gamemaster. He ran his first campaign in 2003, and it crashed and burned. He then traveled to Tibet to train with the secret masters, and his second attempt a decade later was a huge success. Jeremy now has experience in multiple versions of D&D, as well as Call of Cthulhu, GURPS, Champions, 7th Sea, and many more, and he only runs scenarios he has written himself.

It's THAT dungeon!

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Jeff’s note: I was reminded of this quote and added it:

“I have always thought that the DM’s route to any fantastic achievement in such literature was through a very personal course, most certainly inspired by reading and study or other such related matter, but not actually ‘implanted’ or done for them. I see it as would an engineer who designs, tests and then builds a car. 

There is great worth in all of its many stages and definitely in the end result and it is all yours. Any alternate course offers no equal worth. By comparison, one might buy the car, as they do the adventure, and make it theirs with a little tinkering here or there (as with a car, by adding dual exhausts, chrome, etc.), but that’s not pure creation and the value added experience in this case is negated.”

-Robert J. Kuntz

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