The Unseen Library: Imaginary Books and Their Influences

Imaginary books!

Imaginary books have played a role in so much of our lives. The Necronomicon, for example, is quite real, as I’m sure you know; but Mr. Lovecraft’s fictionalized depiction of it has inspired a number of fascinating movies, television shows, works of art, cosmic horror summonings, and so forth.

So many works of creation are improved by the things they nearly contain, those liminal possibilities. “The Other Complete Works of William Shakespeare” contains “The Tempest II: The Revenge”, for example, which

Description: A discussion on books that are referenced in fiction but don’t actually exist, exploring how these imagined texts can influence real-world culture, art, architecture, futurism, art, and…pretty much everything else.

Possible Topics: We asked Captain Hook for help here.


Aye, gather ’round ye landlubbers, and listen to tales of the high literary seas:

  • The cultural impact of books that exist only in the minds of characters from other literary works: “Arr, ’tis like a phantom ship, known only through the yarns spun by other sailors. These books, never penned, yet they shape the seas of stories, guiding the winds of plot and character like a lighthouse in a storm.”
  • Imaginary books as a reflection of societal fears and desires: “Hoist the sails, for these books are like the deep, dark waters. They reflect what lies beneath society’s surface, fears as dark as the ocean’s depths, and desires as vast as the horizon, unspoken yet felt by every soul on deck.”
  • The role of unwritten books in fan fiction and fan culture: “Ye see, it’s like finding a treasure map with no X to mark the spot. These uncharted books spark the imaginations of fans, leading them to craft their own tales, much like a crew charting their own course through unknown waters.”
  • The philosophical implications of books that could exist but haven’t been written: “Aye, consider this, mateys: books that could be, but ain’t. It’s like pondering over the vast, empty ocean where no ship has sailed. What truths, what adventures lie in those unwritten pages? It’s philosophy on the high seas of the mind.”
  • Imaginary books as a metaphor for missed opportunities or unexplored possibilities in life: “Every sailor knows the sting of a port left unvisited, a treasure left unclaimed. These books are like that, a reminder of what could’ve been, the winds of ‘what if’ whispering through the sails, urging us to explore beyond the known charts.”

Now, back to yer duties, and may the winds of imagination ever fill yer sails!

Here are some bonus ideas:

  • Conceptual Books: In the Discworld, especially within the Library of Unseen University, there’s a notion that the library contains books that were never actually written in our reality. These might include:
    • Atlases of Imaginary Places: Maps and guides to lands that exist only in the imagination or in other dimensions.
    • Dictionaries of Illusory Words: Compilations of words that are either magical in nature, exist in languages spoken by mythical or imaginary beings, or are simply concepts that have never been given form in our world.
    • Spotter’s Guides to Invisible Things: Books that would teach one how to identify and understand things that are not perceivable by normal human senses, like ghosts, spirits, or the essence of magic itself.
  • L-Space Implications: The concept of L-Space (Library Space) suggests that every book that could ever be written exists in some form within the Library’s infinite dimensions. This includes works by authors who never finished their books, ideas that were never put to paper, or even stories that are dreamt up but never told.
  • Books as Living Entities: The magical nature of the Library means that some books might be considered “alive.” This could imply that they write themselves, or that they contain knowledge that evolves or changes over time, thus books that have not been written could still exist in a nascent form, waiting for someone to open them or for the right moment to come into being.
  • Cultural and Philosophical Reflections: This concept also serves as a commentary on the nature of knowledge and potential. Pratchett uses it to explore themes of what could be, the power of imagination, and how history and literature might diverge in different realities or dimensions.

The Oddities Show and Tell

It's an oddity!

Almost all institutions own a lot more art than they can ever show, much of it revealing for its timeliness, genius, or sheer weirdness.”
– Jerry Saltz

Marvelously peculiar! Our famed free Halloween Festival attracts too many creators and curators of oddities for us not to invite them to come spend a lovely Faire-weekend with us! See and enjoy fascinating things! Bring your own as we recapitulate our famed Oddities Show & Tell!

What is an ‘oddity’?

An object oddity refers to an item or an artifact that is peculiar, unusual, or stands out due to its uniqueness, rarity, or the bizarre nature of its design, function, or origin. These could include:

  • Antiques or collectibles with strange or inexplicable features, like a clock that uses an unconventional mechanism or a piece of furniture with an odd shape or purpose.
  • Curios from different cultures or historical periods, which might not make sense to modern observers, like ancient tools or decorative items intended for rituals or practices no longer common.
  • Modern art pieces that challenge conventional aesthetics or functionality, such as sculptures made from unconventional materials or items that serve no practical purpose beyond sparking curiosity or conversation.
  • Natural specimens that are anomalies, like oddly shaped fossils, minerals with unusual colorations, or preserved specimens of bizarre creatures.

Object oddities often find homes in curiosity cabinets, museums, or private collections where the fascination lies in their deviation from the norm, their story, or the questions they provoke about human ingenuity, nature’s diversity, or historical context.

What is an Oddity Show and Tell?

In the Oddity Show and Tell, our attendees, merchants, and friends are cordially invited to bring their favorite oddities and show off the delightful peculiarities they’ve collected, found, haggled over, inherited, made, or otherwise acquired.

All are most cordially invited to bring their peculiarities and enjoy their offbeat strangeness with us!

Strolling the Faire: The Great Promenade

Strolling.

This is the most simple and most comprehensive of pleasures: beginning there and ending up here. Come, dress in your (finest? strangest? farthest away from normal? …everyday clothes? Whatever you want) and come meet the artisans, creators, tricksters, collectors, entertainers, gamesters, warriors, pickle-salespersons, small furry creatures from Alpha Centuri, witches, builders, con artists, peasants, fools, knaves, and others who make up our show!

Explore! Explore! While Humans and adjacent species are able to create extraordinary buildings and sculpted landscapes, sometimes the most enthralling thing about any area is the fascinating uniqueness and proud peculiarity of its excited and participatory denizens!

Some of the enjoyment is in participating, if you choose; you get more out of your experience the more you put into it. I, myself, am writing this in a cafe, listeing to Aliyah and wearing a t-shirt. It’s not a bad life. But I wouldn’t mind if I were hanging out at the Wonderhenge right about now, discussing graphic design with a couple of snarky Elves.

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Mr. Mysterrio and Miss Direction

Mr. Mysterrio and Miss Direction!

“Magic is the art of creating false (but funny or beautiful) cause-and-effect relationships.”
~Teller


Welcome to the spellbinding world of Mister Mysterrio and Miss Direction, where magic meets mayhem, and every moment is a marvel waiting to unfold! Picture this: the lights dim, the crowd leans in, and suddenly, the ordinary becomes extraordinary. Mark Mysterrio, the maestro of mirth, has been dazzling audiences for over three decades with his unique blend of magic and comedy. Known as “The Funniest Magician on the Planet,” Mark brings a touch of Chris Farley’s wild energy and Nathan Lane’s sharp wit to every performance, making each show not just a spectacle but a riotous journey into the absurd.

His partner in trickery, Miss Direction – Taylor Lanick – adds an enchanting twist with her mastery of close-up magic and mentalism. With a flick of her wrist, she transforms everyday objects into portals of wonder, leaving audiences both baffled and delighted. Taylor’s Northern charm and quick humor make her the perfect foil to Mark’s antics, creating a dynamic duo that’s as unpredictable as magic itself.

Together, they are not just entertainers; they are creators of moments that linger long after the final bow. Their performances are a whirlwind of interactive magic where you might find yourself part of the act, holding a card that vanishes or guessing thoughts that only you should know. Whether it’s a birthday bash, a corporate gala, or a community festival, Mark and Taylor tailor each event to make it uniquely unforgettable. They’ve graced occasions from St. Joseph Community Festival to Halloween in Stroudsburg, embedding laughter and magic into the heart of these celebrations.

But their magic extends beyond the stage. Mark and Taylor are award-winners at the Brad Ross It Factor Live, showcasing not only their performance skills but their savvy in magic marketing, ensuring that their magic resonates far and wide. Their commitment to community and joy has seen them at the forefront of local events, turning everyday gatherings into extraordinary experiences.

And when they’re not pulling rabbits out of hats or making your watch disappear, they’re exploring new horizons. Mark, with his ownership of Amazing Cruise Vacations, invites you to embark on magical journeys beyond the stage. This duo doesn’t just perform magic; they live it, breathe it, and share it with a passion that’s infectious.

So, if you’re ready for an adventure where the line between reality and illusion blurs, where laughter is the magic word, and every moment is an opportunity for wonder, then step into the world of Mister Mysterrio and Miss Direction. Here, magic isn’t just seen; it’s felt, in every gasp, every giggle, and every magical moment that’s waiting just for you. Welcome to a place where the impossible is possible, and the mundane becomes magical. Welcome to our world.

Fae Tabletop Roleplaying Game – by Jay Mooers

Fae - by Jay Mooers.


Fae
by Jay Mooers is a unique tabletop RPG where players take on the roles of monsters, creatures of the night known as Fae. Set in the modern world where social media and internet connectivity abound, the game explores the hidden lives of these mythical beings who must navigate human society while keeping their true nature concealed. The central theme of the game is the tension between living as a monster and surviving in a world that would shun or fear you if your identity were revealed.

In Fae, gameplay revolves around a d10 system, with mechanics that utilize Affinity Cards to define each monster’s powers and abilities. These cards add depth to character creation and gameplay, allowing players to customize their Fae with unique traits and abilities. The game encourages players to engage in storytelling where the morality of their actions as monsters can vary; Fae can be benevolent or malevolent, reflecting the duality of human nature.

Jay Mooers, known for his work in illustration and writing for various high-profile projects, brings a rich narrative and artistic flair to Fae. The game’s Kickstarter campaign successfully funded, highlighting its appeal with rewards like original artwork and comprehensive guides for both players and game masters. Fae stands out for its innovative approach where players explore the darker, hidden corners of our world through the eyes of the creatures that go bump in the night.


Fae by Jay Mooers is a unique tabletop RPG where players take on the roles of monsters, creatures of the night known as Fae. Set in the modern world where social media and internet connectivity abound, the game explores the hidden lives of these mythical beings who must navigate human society while keeping their true nature concealed. The central theme of the game is the tension between living as a monster and surviving in a world that would shun or fear you if your identity were revealed.

In Fae, gameplay revolves around a d10 system, with mechanics that utilize Affinity Cards to define each monster's powers and abilities. These cards add depth to character creation and gameplay, allowing players to customize their Fae with unique traits and abilities. The game encourages players to engage in storytelling where the morality of their actions as monsters can vary; Fae can be benevolent or malevolent, reflecting the duality of human nature.

Jay Mooers, known for his work in illustration and writing for various high-profile projects, brings a rich narrative and artistic flair to Fae. The game's Kickstarter campaign successfully funded, highlighting its appeal with rewards like original artwork and comprehensive guides for both players and game masters. Fae stands out for its innovative approach where players explore the darker, hidden corners of our world through the eyes of the creatures that go bump in the night.

Mr. Fang & The Fangtones: Headlining High-Octane Rock From The Undead Planet

Mr. Fang and the Darktones.

The true origin of Mr. Fang and the Fangtones is, like the darkling undead horror planet whence they come, is shrouded in darkness and mystery. We can’t tell you precisely, for none but they know, and they tell no-one.

Except for those who listen to their lyrics, of course.

But to our understanding, The Undead Planet was once alive, and once very much like this Earth. None know the cataclysm which slew its inhabitants, but it must have been murder, for its inhabitants have not gone to their rest; no, all things on that planet, every bird, every tree, and surely every human, isunalive, animated through the malign force of Mr. Fang’s dark Citadel.

None who live know the rest of the tale, but at Wonderplace Alpha, you might acquire just a little of the Lore…

Mr. Fang and the Darktones come from a Dark Planet to bring you music that would make the dead dance.

Funky Sharky Designs

Funky Sharky

Welcome To The Temple Of The Shark

The mighty Temple of the Shark.

Rising to an awe-inspiring 5 1/2″ feet above the ground stands the awe-inspiring 200 ton solid gold statue small stuffed shark toy which lies at the heart of the great Temple.

Visitors often come to bring gifts of Sharks of all kinds – plastic ones, paper ones, toy ones, real live ones – to High Priestess of the Sharks, Lizzie Smash. Lizzie, in turn, takes the items with a slightly bemused look and then attempts to sell you a dried scorpion oddity.

Don’t forget to take a picture of the Shark and send it to Source @ WonderplaceAlpha.

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“How many scientists have written
The shark is gentle as a kitten!
Yet this I know about the shark;
His bite is worser than his bark.”
-Ogden Nash

Gracing Fable with her Selachimorphic presence, Lizzie Smash is a Goddess of Goddities and a Mistress of Oddities.

Absolutely nobody nobody we know nobody you know has been eaten by sharks after purchasing her wares;
And if anybody disappeared, well–
nobody cares.

ODDITIES HERE

“There were sharks before there were dinosaurs, and the reason sharks are still in the ocean is that nothing is better at being a shark than a shark.”
-Douglas Adams

Some oddities are found,
Some are made
All her wares are wonders,
Artfully displayed.

Megan Joubert, Phototapestry Architecht

Megan Joubert.

Megan is from Massachusetts. Most people assume that this is the place in New England, and not the place in Atlantis. That’s probably true.

As Megan says of herself:

“I am a bisexual artist and photographer, originating from and currently residing in central New York (NY), US. In 2016, I received my BFA in Photography at the Massachusetts College of Art and Design (MassArt).

I use digital and film photography to make one of a kind, handmade photomontages. I am inspired by cubism, surrealism, and fiction/fantasy literature. Using imagery ranging from floral to figurative, I build new worlds by cutting and reconstructing photographs, which I see as a palette of sorts.”

Megan’s grandiloquently enthralling photomantages are probably not portals to other Universes. (Okay, we’ll be honest: they are, but none of us quite knows the magic words. Do not buy them on this basis. They’re probably destined to be inherited by your grandchild who saves the Universe, or used in the case of cosmic emergency.)

Until such time, Megan’s work ought generally be purchased, not for its mystical properties, but for their visual sorceries.

So, again, we’ll reiterate: This is totally part of a game. Do not attempt to walk into one of the photographs. You will bump your nose and damage the art.


Lore of Megan

Imagine a world where every photo tells a story and each image is imbued with a touch of magic—that’s where Megan Joubert comes in. As a celebrated phototapestry architect, she weaves the art of photography with enchantment, creating breathtaking visual tapestries. Joubert’s unique technique involves capturing the essence of the moment and infusing it with elements of fantasy and wonder. Her work often features mystical landscapes, ethereal beings, and hidden symbols that invite viewers to look beyond the surface and uncover deeper meanings. Joubert’s phototapestries are not just images; they’re visions of the essence of a thing.

Darkling / Fable

“Everybody has a secret world inside of them. I mean everybody. All of the people in the whole world, I mean everybody — no matter how dull and boring they are on the outside. Inside them they’ve all got unimaginable, magnificent, wonderful, stupid, amazing worlds… Not just one world. Hundreds of them. Thousands, maybe.”
― Neil Gaiman, The Sandman, Vol. 5: A Game of You

Megan’s magic captures and opens worlds.

Visit her for strange, odd, magical, eventide knowledge.

Also, buy all of her things.

Ars magica.

Founding Creator Funky Sharky

Carcharadon carcharias. Six thousand
pounds of muscle powering a hoop
of butcher’s knives. The only animal
that ate its weaker siblings in the womb.
Immune from cancer. Constantly awake.”
― Mark Haddon

“It’s art, man. Who put vodka in your cornflakes?”
― Puck

Funky Sharky is a Founding Creator. We’ll write a great deal more about her soon.