Multi-Universe Faire

Multiversal universal.

“The universe had just been upended. All of the pieces and places, the people and the particles, slid off a grand checkerboard and crashed into the ground, scattershot.”
― M.K. Williams, The Infinite-Infinite

Why should an event be in just one Universe?

It’s hard for everyone to find the right dress and to pick up characters and personae. We get that. And so we don’t require it.

But by the same token, there’s no creative, no Universe of the Imagination which can’t come to Wonderplace Alpha, so long as you’re coming to enjoy the concordance along with the rest of us.

You are welcome to show up dressed as you choose, within reason. (The “within reason” clause came about because of an unfortunate event involving a guest who dressed as a mouse and a very, very large python, We shan’t go into details. But please don’t make us kick you out.)

Enter a realm that’s not quite the ordinary world. Wonderplace Alpha tends to appear, exist for a few days, and then vanish gain. You certainly don’t want to miss it!

ALL GENRES, STYLES, AND INTERESTS ARE WELCOME.*

* Within reason. If you’re unsure, ask.

Wonderplace Alpha Weapons Policy (Peace-Tied, Please)

Kull.

Weapons Policy

“The primary thing when you take a sword in your hands is your intention to cut the enemy, whatever the means.” – Miyamoto Musashi, The Book of Five Rings

The Short Version – Quick as a Katana Slash!

  • If it’s illegal in New York State, it’s a no-go inside the event venue. Period.
  • Misuse your weapon or prop—like swinging it around in a crowded hall—and it’s deemed unsafe faster than you can say “samurai.” Which you, like me, very probably mispronounce.
  • Unsafe gear? We’ll kindly ask you to stash it in your private lair (your room, car, or home).
  • Bought a shiny new weapon at the con? Box it up pronto or let our staff peace-bind it with ninja-level precision. No showing it off until it’s secure!
  • All props and weapons get a once-over by our crew. Even if it passed muster at another event—or last year’s Wonderplace—it’s subject to our approval here.
  • Anything that screams “safety hazard” (think bulky costumes clogging the halls) might need to vanish from the scene.

Heads up: One staffer might give a thumbs-up, but if another challenges it, the Head of Security swoops in with the final call. And just because no one’s stopped you yet doesn’t mean it’s all good—stay sharp!

“In strategy, your spiritual bearing must not be any different from normal. Both in fighting and in everyday life, you should be determined though calm.” – Miyamoto Musashi

Why So Serious? Because We Care!

Normally, we’d kick this off with a wild, whimsical tale and some goofy pics (imagine a knight juggling swords!), but this is big-deal stuff. We want you and your fellow adventurers safe—no injuries, no legal woes. Let’s keep the epic vibes going strong!

Welcome to Wonderplace Alpha – Where Props Rule!

“The sword is the soul of the warrior.” – The Book of Five Rings

Wonderplace Alpha is thrilled to have you bring your prop weapons—after all, they’re the beating heart of Renfaire glory! But we’re indoors at a hotel, not storming a battlefield, and New York’s laws are a bit stricter than, say, Pennsylvania or Connecticut. We’ve forged this policy with that in mind, so everyone can shine without crossing blades with trouble.


Here’s the Weapons Policy rewritten as if I’m a warrior—fierce, direct, and ready for battle. No fluff, just the steel-cold truth, forged with quotes from The Book of Five Rings by Miyamoto Musashi and other legendary texts. Adapted for Wonderplace Alpha in New York, with a voice that echoes the clang of blades and the roar of the fight. Let’s march into it, shield up, sword drawn!


Weapons Policy – The Warrior’s Code

“The primary thing when you take a sword in your hands is your intention to cut the enemy, whatever the means.” – Miyamoto Musashi, The Book of Five Rings

Stand tall, kin of the blade! I see that gleam in your eye—your sword sings of glory, and I honor its edge. But this is Wonderplace Alpha, a stronghold in New York, and I, Head of Security for JME, guard this ground with iron will. I’ve no tolerance for fools who’d dishonor the way of the warrior. Heed my words, or face the reckoning.

The Short Code – Swift as a Strike

“In battle, if you make your opponent flinch, you have already won.” – Musashi

  • If New York’s laws ban it, it’s banned here. No exceptions.
  • Wield your weapon or prop like a coward—swinging wild in open ground—and I’ll name it unfit for this war.
  • Unfit steel or gear? Stow it in your quarters—room, steed, or distant keep—or it’s gone.
  • Claim a new blade from the merchants? Bind it in its sheath or let my guards peace-tie it. No baring it ‘til it’s sworn safe.
  • Every weapon, every prop—my sentries inspect it. Past victories at other fields or old Wonderplace battles mean nothing here.
  • If your gear risks blood—too wide, too unwieldy—it’s cast out. No debate.

One guard may nod, another may challenge. My word is final, etched in stone. Don’t think silence means victory—stay vigilant, or fall.

The Call to Honor

This is no jesting ground. I’d rather clash steel than scribe scrolls, but this matters. Keep your kin safe—spill no blood, draw no chains of law. We fight as one here.

Wonderplace Alpha – The Field of Valor

“The sword is the soul of the warrior.” – Musashi

Bring your weapons, your props—let them shine as badges of our craft! We’re no open plain; this is a hotel, a fortress under New York’s stern gaze, sharper than Pennsylvania’s or Connecticut’s softer lands. This code is our shield, tempered for the fight ahead.


Halloween Revelry!

Anything can happen on Halloween.


Dare to Join the Halloween Revelry at Wonderplace Alpha!
On one fateful, thrilling night, the grounds at Wonderplace Alpha slither into a sprawling, shadowed abyss where Halloween entwines with the dark splendor of a sci-fi, fantasy, and steampunk Renaissance Faire! Across over an acre of creeping gloom, bold souls in exquisite costumes—spectral knights, gear-whirring tinkerers, or cosmic phantoms—stalk a realm trembling with the chill of All Hallows’ Eve.

“Here’s a knocking indeed!”—a voice from the crypt might purr, as the night unfurls its sinister delights. Jack-o’-lanterns cast their “ghastly, grim, and ancient” grins, cobwebs veil the void, and “the raven himself is hoarse” beneath a sky of lurking dread. Step into our small yet deliciously diabolical Haunted House, where “the dead rise up” with a shudder, and shadows whisper secrets in a tone only Vincent Price could savor. Roam for classic Trick-or-Treating, plucking treats (or devilish tricks!) from costumed fiends aplenty. Master fiendishly fun Halloween games, then descend into the grand Halloween party—sway to a “tingling, spine-chilling” symphony of ghostly wails and monstrous beats.

The terror mounts with spooky panels, where tales of “ghoulish delight” drip from the lips of our community’s darkest raconteurs. Scream Queens, those “mistresses of the macabre,” reign supreme, their presence a thrill to chill your bones. “Something wicked this way comes”—all conjured with raw, homegrown menace, no lavish tricks needed. “Beware the dark pool at the bottom of our hearts,” intones the night—Wonderplace Alpha beckons you to don your most “exquisitely grotesque” costume, summon your fellow spirits, and plunge into an evening of eerie revelry, wild dancing, and unforgettable frights!

Our Multiversal Space

Multiversal space.

Willy Wonka: Oh, well, then you know all about it and what a terrible country it is. Nothing but desolate wastes and fierce beasts. And the poor little Oompa Loompas were so small and helpless, they would get gobbled up right and left. A Wangdoodle would eat ten of them for breakfast and think nothing of it. And so, I said, “Come and live with me in peace and safety, away from all the Wangdoodles, and Hornswogglers, and Snozzwangers, and rotten, Vermicious Knids.”
Willy Wonka and the Chocolate Factory, Roald Dahl

Now, on your planet, you have Renaissance Faires. This is utter madness and is why you haven’t been contacted by other species; but I have a relevant point.

Most people generally believe that pretending whatever they do is normal is a good way of avoiding life getting too unpredictably weird too often, at least statistically speaking.

Your Renaissance Faires work at least partly because they allow people to inhabit a shared semi-imaginary Universe (and what is the everyday world if not a shared imaginary Universe? We think ties look sharp; but do you think they’re actually real?)–based on a communal conception of a shared background, places, and times.

Now, Renaissance Faires are lies, of course. Nothing existed in your world between 200 CE and 1743 CE; all of that time is a vast dream experienced by the entity Azimoth, in which nothing was truly real. But that doesn’t matter. Being able to enjoy an essentially communal vision outside of everyday, ordinary reality can be life-changing, especially if you’re the one selling tickets.

You, of course, have been taught silly histories which don’t even mention us. That’s okay. We’ll teach you about how we do things; and it turns out that either our culture has spilled out into your weirdo population, or your weirdos have exceedingly good taste. If you’ve participated in one of your native subcultures, you’re probably fine, and that’s a good thing for us; it’s so much easier to think about buying a new wardrobe when you don’t have to start by throwing out your old one.

Once you step inside our borders (or sooner, if you like; who are we to stop you from doing what you desire in your own home?) you are welcome–no, invited!–to participate, create a persona, hide behind other people who have decided to create personae so that people think you have one when you don’t… we’re here to show you a marvelous Market; be a part of it!

You’re all most cordially invited to pick up fashion, tribal, elemental interpersonal, telepathic, Hollow-Earth, mutant weirdling elements from anywhere in our World (and on our site) and bring anything from your own.

Come look around at everything we have going on, decide what would give you the most joy, and dive in!

You’ll find plenty of advice about fashion, function, useful (but not required!) etiquette, toasts, lore…

…if you enjoy these things, there’s a lot to learn.

If you don’t want to learn it and just want to do it, you’re more than welcome. As long as you’re here, it’s our job to show you the Marketplace World!

  1. Fashion. Be absolutely sure ti wear the right things! Of course, nobody knows what the right things are, so wear what you want. We encourage you to dress in the fashion of Darkling, Fable, and, erm, all of those others that we can’t remember right now. But if you don’t want to, then just be comfortable.
  2. Protocol. Remember, if you do the wrong thing, you will be instantly annihilated by orbital space lasers. Fortunately, THEY don’t know what “the wrong thing” is, either, and somebody’s busy teaching them beer pong with absinthe, so I wouldn’t worry.
  3. Tribal. You MUST join a tribe! Unless you don’t want to, in which case, we can’t really force you. I mean, we could, but we’re a marketplace, and making people sad is usually bad for sales.
  4. Puzzles, games, and battles. These things are totally rumors, and you certainly won’t find puzzles, much less rewards, by listening to rumors or looking for scrolls.

Some good places not to listen to rumors or look for scrolls:

The Tavern

The Green Man

The Mad Hattress

THE MAD TEA PARTY

Ink (of Darkling)

The Clockwork Man (of Albion).