Hither comes the clash of wood and sinew, where the bold learn the savage dance of war!
Hail, ye stout hearts! The king of old Atlantis calls thee to test thy mettle at Wonderplace Alpha!
In the rugged heart of Wonderplace Alpha, where the earth thrums with echoes of forgotten empires, stands Kull—broad of shoulder, grim of gaze, a lion among men—ready to school thee in the art of the quarterstaff. Once a king, now a wanderer, he wields the oaken stave with the might of a man who wrested thrones from tyrants, its every swing a tale of valor. Here, beneath the open sky, ye shall learn the craft of combat as Kull taught it to his rebel kin, with a vigor that’d stir even Conan’s blood. This is no grim toil, but a clash of spirit and skill, where the bold thrive and the timid learn to roar!
The Clash: A Test of Strength and Spark
For one rousing hour, Kull, his voice a low growl of command, shall unveil the quarterstaff’s secrets—a weapon plain yet fierce, fit for a warrior’s hand. With the bearing of a king unbroken, he’ll guide thee through moves honed in the wilds of Atlantis and the courts of Valusia, blending raw power with a rogue’s deft touch. Ye shall strike with a conqueror’s zeal, parry with a grin, and wield thy staff in a whirl that echoes the clash of ancient swords.
- The King’s Grasp: Seize the staff as Kull gripped his destiny, strong and sure, ready to face any storm. Learn the stance of the exile, rooted yet restless, poised to meet all comers with a steady eye.
- Strokes of Triumph: Deal blows that ring with the clang of victory—wide sweeps to scatter foes, thrusts to prod their mettle, and hearty smacks to send ‘em back with a tale to tell.
- Wards of the Wild: Block strikes as Kull turned aside the daggers of shadowed serpents, twisting the staff with a warrior’s craft to foil any blow.
- The Exile’s Whirl: Move as he did through hostile lands, stepping bold and spinning thy staff in a lively flurry that’d awe the courts of vanished kings.
For Whom the Call Sounds
All with a thirst for the fray may answer Kull’s summons—be ye a youth of ten summers or a grizzled soul of fifty. No royal blood’s needed; only a will to stand and spar. The price is a lone silver coin ($1), a token for the wisdom ye’ll claim. Bring naught but thy fire, for the staves—rugged as the hills Kull roamed—await thee, brothers to the arms that felled foes in a lost age.
When the Clash Begins
This bout is primarily for teaching and learning, for not even Kull has been able to force the insurance companies to permit full-scale combat. Those cowardly dogs!
A Word to the Willing
Fret not, ye newcomers—this is a proving, not a peril! The quarterstaff’s a trusty mate, teaching its ways with a nudge or a knock. Ye may feel the thrill in thy bones or wear a bruise like a badge of the day, but ‘tis all in the spirit of the game. Don boots sturdy and garb free, and heed Kull’s word, for his law rules this lively field.
Stand with the King
Step forth, ye brave of Wonderplace Alpha, and join Kull’s Quarterstaff Clash! Here, ‘midst the crack of wood and the crowd’s hearty shouts, ye’ll summon the strength of Conan’s rival—warrior, outcast, legend—and etch thy mark in sweat and cheer. Crom broods on his peak, but Kull bids thee rise and revel. Will ye meet his challenge?