Kull’s Quarterstaff Clash: The Way of the Warrior

Kull of Atlantis.

Hither comes the clash of wood and sinew, where the bold learn the savage dance of war!


Hail, ye stout hearts! The king of old Atlantis calls thee to test thy mettle at Wonderplace Alpha!

In the rugged heart of Wonderplace Alpha, where the earth thrums with echoes of forgotten empires, stands Kull—broad of shoulder, grim of gaze, a lion among men—ready to school thee in the art of the quarterstaff. Once a king, now a wanderer, he wields the oaken stave with the might of a man who wrested thrones from tyrants, its every swing a tale of valor. Here, beneath the open sky, ye shall learn the craft of combat as Kull taught it to his rebel kin, with a vigor that’d stir even Conan’s blood. This is no grim toil, but a clash of spirit and skill, where the bold thrive and the timid learn to roar!

The Clash: A Test of Strength and Spark

For one rousing hour, Kull, his voice a low growl of command, shall unveil the quarterstaff’s secrets—a weapon plain yet fierce, fit for a warrior’s hand. With the bearing of a king unbroken, he’ll guide thee through moves honed in the wilds of Atlantis and the courts of Valusia, blending raw power with a rogue’s deft touch. Ye shall strike with a conqueror’s zeal, parry with a grin, and wield thy staff in a whirl that echoes the clash of ancient swords.

  • The King’s Grasp: Seize the staff as Kull gripped his destiny, strong and sure, ready to face any storm. Learn the stance of the exile, rooted yet restless, poised to meet all comers with a steady eye.
  • Strokes of Triumph: Deal blows that ring with the clang of victory—wide sweeps to scatter foes, thrusts to prod their mettle, and hearty smacks to send ‘em back with a tale to tell.
  • Wards of the Wild: Block strikes as Kull turned aside the daggers of shadowed serpents, twisting the staff with a warrior’s craft to foil any blow.
  • The Exile’s Whirl: Move as he did through hostile lands, stepping bold and spinning thy staff in a lively flurry that’d awe the courts of vanished kings.

For Whom the Call Sounds

All with a thirst for the fray may answer Kull’s summons—be ye a youth of ten summers or a grizzled soul of fifty. No royal blood’s needed; only a will to stand and spar. The price is a lone silver coin ($1), a token for the wisdom ye’ll claim. Bring naught but thy fire, for the staves—rugged as the hills Kull roamed—await thee, brothers to the arms that felled foes in a lost age.

When the Clash Begins

This bout is primarily for teaching and learning, for not even Kull has been able to force the insurance companies to permit full-scale combat. Those cowardly dogs!

A Word to the Willing

Fret not, ye newcomers—this is a proving, not a peril! The quarterstaff’s a trusty mate, teaching its ways with a nudge or a knock. Ye may feel the thrill in thy bones or wear a bruise like a badge of the day, but ‘tis all in the spirit of the game. Don boots sturdy and garb free, and heed Kull’s word, for his law rules this lively field.

Stand with the King

Step forth, ye brave of Wonderplace Alpha, and join Kull’s Quarterstaff Clash! Here, ‘midst the crack of wood and the crowd’s hearty shouts, ye’ll summon the strength of Conan’s rival—warrior, outcast, legend—and etch thy mark in sweat and cheer. Crom broods on his peak, but Kull bids thee rise and revel. Will ye meet his challenge?

Massacre Mansion Display Setup & Exhibition

Prepare for a Hauntingly Good Time!

We’re bursting with excitement to announce that Massacre Mansion, the infamous indie haunted house from the Catskills, is bringing a slice of their terror to our show!

Though the full haunted house won’t be gracing our event, get ready for an immersive experience with Massacre Mansion’s unique setup. They’re bringing tables filled with eerie materials, chilling artifacts, and all sorts of spooky paraphernalia that will give you a taste of what makes their haunt legendary. And the best part? Members of the family that runs Massacre Mansion will be here to perform makeup demos and other terrifyingly fascinating demonstrations that’ll teach you the art of fright!

Imagine meeting the minds behind the scares, learning how to transform into your own horror character, or just soaking in the atmosphere of Halloween magic. It’s your chance to get up close and personal with the creators of one of the most talked-about haunted houses in the Catskills, without having to brave the full mansion!

Don’t miss this golden opportunity to dive into the world of indie horror, meet the masterminds, and maybe even gather some inspiration for your own spooky endeavors this Halloween season! Mark your calendars and come prepared to be amazed – but remember, the real terror is just a setup away!

#MassacreMansion #HalloweenVibes #CatskillsHaunt #SpookySeason #HorrorDIY

The Zombie Invasion

Zombies.

“I like my zombies slow and I like my zombies stupid.”

~Seth Grahame-Smith, “Pride and Prejudice and Zombies”

It’s almost certainly not fatal to RSVP for this event on Facebook, if you’re on Facebook.

And then it’s Saturday afternoon and time for the Zombie Invasion! If you wish to hang about our Wasteland area, our Zombies will be emerging from Darkling and entering the Wasteland.

Our Zombies are members of the cast. They are not likely to actually eat your brains, smart though you are. They will, instead, most likely offer you a sticker to turn you from (whatever you currently are now) to (a zombie version thereof).

They’ll be stumbling/shambling your way with only one thought: time to eat your brains!

…give you stickers.

Time to give you stickers!

You’re welcome to run from them, interact with them, take pictures with them, invite them to your parties…hey, they’re not OUR zombies. We don’t own them or anything.

The Temple of the Yielding Fry

Pearl Jam.

A sanctuary for soulful moments:

In the sprawling field of our gathering, you’ll find a sacred grove where the spirit of Pearl Jam thrives. “Given To Fry” stands sentinel, a beacon for those who seek solace in the grunge of yesteryear, yet it’s more than a food truck; it’s a portal to another dimension where music and memory intertwine.

The Temple of Echoes:

This temple, small circle of stones, pays a humble tribute to the band, echoes the silent screams of “Black,” where each stone laid forms a circle reminiscent of the band’s intimate acoustic sessions. Here, we’ve placed these near vendors that reflect themes like the social action of “W.M.A.,” the introspection of “In My Tree,” or the raw energy of “Spin the Black Circle.” Each stall is an extension of the band’s journey, from the Mookie Blaylock days to the latest echoes of “Gigaton.”

A Feast for the Senses:

Indulge in fries that are not just food but a narrative. “Steak of Love & Trust” fries offer comfort like the band’s most heartfelt ballads, while “Push Me Pull Me” pork fries challenge your taste buds much like the band’s experimental ventures. Each bite is a nod to the ’97 No Code era, where the band sought to break free from expectations, much like the fries breaking the mold of what they can be when paired with such inventive flavors.

Magic and Sci-Fi in the Air:

Surrounding this sanctuary, you’ll find vendors selling the magic of the cosmos and the dreams of sci-fi, resonating with Mike McCready’s love for the stars and distant galaxies, as hinted in “Inside Job.” Did you know that McCready’s been known to geek out over science fiction, much like the band’s own journey into the unknown with albums like “Binaural,” where they explored new sonic landscapes?

A Pilgrimage for the Curious:

As you wander, you’ll feel the presence of “Elderly Woman Behind the Counter in a Small Town,” the stories of “Release,” and the defiance of “Animal.” This space invites you on a pilgrimage through Pearl Jam’s legacy, where every crunch of a fry is a step closer to understanding the band’s heart. Here, the “Yield” to creativity and community is palpable, a place where fans can share tales of the “Once” they saw Pearl Jam live, or discuss the hidden meanings in “Thumbing My Way.”

An Invitation to All:

Whether you’re here to honor the “Do The Evolution” of rock or just to savor the simple joy of fries, this Pearl Jam temple welcomes you. It’s a space where the “State of Love and Trust” is not just a song but a feeling, where every visitor can leave a little piece of themselves, much like fans did at the “Drop In The Park” in ’92. Come, join us in this celebration of music, magic, and the mundane turned extraordinary by the power of rock.

The Gargantuan, Mythopoeic, and Somewhat Less Apocalyptic Grandiloquent Extravaganza of Martial Engagements, Skirmishes, and, Indeed, the Entire Spectrum of Tabletop Bellicosities; aka The Game Room

Magick a-plenty! (Roll D20.)

“The game was not just a diversion; it was a way of life, a means of survival, and an expression of art. It was, in short, everything.”
~Iain M. Banks, “The Player Of Games”

Enter our compact (small!) yet infinitely intriguing enclave where the very air hums with the electric buzz of adventure and the musty scent of ancient tomes, and a lot of Mountain Dew. This sanctum, no larger than a galleon’s hold yet as vast as the cosmos in its offerings, is a treasure trove where indie artisans and forgotten masters of game-craft converge.

(IT’S OUR GAME ROOM! If you’d like to run a game or ask questions about what games we’re running, check the website in March, or email Jeff!)

Here, beneath the glow of a thousand* brilliant stars**, you’ll find The Codex of Unseen Worlds, games by creators whose names whisper through the annals of both fame and obscurity, each game a spellbinding narrative of worlds never before trodden. Adjacent, The Vault of Lost Lore holds rare classics, their covers worn from the hands of countless past adventurers, games like “The Labyrinth of Time” and “Quest for Glory”, each a portal to epochs long past.

“You could understand the whole universe, but if you didn’t understand games, you understood nothing.”
~Iaian M. Banks (Ibid)

* Two.
** Stars not included.

The Fascinatingly Argumentative Philosopher

Philosopher.


In the grand amphitheater of Wonderplace Alpha, where the minds of the cosmos gather to ponder the imponderable, there dwells the Fascinatingly Argumentative Philosopher, a figure as perplexing as he is enlightening. I shall attempt to dissect this enigma with the precision of a scalpel and the humor of a well-aged amphora of wine. (After enough wine, the amphora tells some hilarious jokes.)

This philosopher, much like those of ancient Athens, does not merely converse; he argues, debates, and challenges every notion with the ferocity of a man defending his last piece of ambrosia. His dialectic, however, is not confined to the dusty scrolls of old but is interwoven with the shimmering threads of quantum thought and the subtle dance of theoretical physics. He is, in essence, a Socratic method wrapped in a cybernetic cloak, questioning the very fabric of reality with the same zest one might reserve for questioning the quality of yesterday’s symposium meal.

His method, one might argue, is to make you feel like you’ve known nothing, much like how I might have made my students feel about the nature of existence – or how Socrates might have made you question your own shadow. This philosopher does not seek answers so much as he seeks to dismantle the questions themselves, leaving you in a delightful state of intellectual vertigo, akin to being on a spinning top in Plato’s cave.

He wanders through Wonderplace Alpha, not with the quietude of a sage but with the clamor of a man who’s just realized he’s forgotten to sacrifice to the gods. He engages with all, from the starry-eyed novice to the grizzled veteran of philosophical debate, each conversation an odyssey into the unknown. His attire, one might whimsically note, seems to be a mishmash of togas and tech-wear, as if he’s caught between attending a symposium and a celestial feast.

His discourse is peppered with humor, the kind that might have made even Diogenes chuckle. “Why ponder the infinite when you can’t even agree on the best way to pluck a lyre?” he might quip, bringing the lofty down to the mundane, only to elevate it back into the realm of the profound. His arguments are like the tales of Aesop, filled with wisdom, yet somehow, you leave both laughing and pondering the moral.

In his presence, one feels the weight of the cosmos and the lightness of human folly. He teaches, in his peculiar way, that to argue is to live, to question is to grow, and to laugh at our own ignorance is to be truly wise. For in Wonderplace Alpha, where everything is possible, the Fascinatingly Argumentative Philosopher reminds us that the pursuit of knowledge is as absurd as it is noble, as futile as it is fulfilling.

So, in the spirit of classical humor, I leave you with this: If life is but a series of arguments, then this philosopher is its most entertaining sophist, ensuring that even in the infinite expanse of space, we never run out of philosophical conundrums to unravel or laugh about.

Dressing For Wonderplace Alpha – A Seminar of Ideas and Assistance

I mean, if you have a suit.

IMPORTANT NOTE: You can wear essentially whatever you’d like! Our seminars of dress and other concepts are here for your assistance and delight. They are only to enhance your experience ~ enjoy them!

We’ve invited Jareth the Goblin King to describe the seminar. He’s not terribly likely to be the one conducting the seminar; but your guides will be lovely, experienced people and/or Goblins.

Welcome, my dear subjects and travelers from realms far and wide, to a most enchanting class at Wonderplace Albion, where I, Jareth, the Goblin King, shall guide you through the art of “Dressing for Wonderplace Albion.”

In this hallowed hall, where magic and fashion intertwine like the vines of the Labyrinth, you shall learn to clothe yourself in the very essence of wonder. We begin, as all great journeys do, at the feet. Here, boots are not mere footwear but a statement of your journey’s intent. Boots laced with silver threads, each step echoing with the chimes of hidden bells, or perhaps a pair of shoes with soles that seem to dance on air, befitting the cobblestone streets of Albion.

Moving upward, we address the trousers or gown, garments that must be as versatile as the paths you’ll tread. For those who dare to wear trousers, I suggest fabrics woven with the threads of twilight, perhaps with pockets that lead to nowhere or everywhere, depending on your whim. Gowns, ah, gowns should flow like the rivers of dreams, with layers that catch the light like the moon’s reflection on water, each layer telling a story of the wearer’s adventures.

The torso, my dear ones, is where armor meets allure. Here, we shall don vests or bodices that are not just for show but for protection against the mundane. Imagine a vest with pockets for your magical trinkets, each buckle and clasp a puzzle piece to your persona. Bodices, for those who choose them, will be corseted with intrigue, adorned with jewels that might just hold the light of distant stars.

Then, we adorn with capes or coats, the final flourish of our attire. A cape can be the wings of your ambition, lined with a pattern of the night sky or the map of Albion itself. Coats, on the other hand, are your armor against the chill of reality; crafted with hidden compartments for maps, potions, or perhaps the key to another dimension.

Headwear, my friends, is not just for keeping the rain off but for crowning your majesty. From the grandest of hats, where feathers might whisper secrets, to a crown that shifts with your mood, each piece is a declaration of your sovereignty in this realm of wonder.

Accessories are the spells you cast upon your appearance. A necklace here might be a vial of captured laughter, a belt buckle could be the face of a goblin ally, and gloves – oh, gloves must be more than mere hand coverings; they are your touch on the world, perhaps even capable of turning doors into portals with a mere gesture.

In this class, you will not only dress but transform, learning to weave the very fabric of your attire with the threads of magic and mischief. We shall delve into the art of illusion, where your clothes might change with your mood or the phase of the moon. Here, at Wonderplace Albion, your attire is your story, your legend, and I, Jareth, will ensure that your legend is one for the ages.

So come, let us embark on this sartorial adventure, where each stitch is a step in the Labyrinth, and every garment you don is a piece of the magic you’ve chosen to live. Remember, in Wonderplace Albion, to dress is to dream, to dare, and to dazzle.

The Dancing Witches

Witches magic!

“The witches’ dance was a spectacle of shadows and light, a celebration of the night where each step was a spell, each turn a connection to the ancient powers of the earth. They danced not just with their feet but with their souls, weaving magic into the very air, turning the dark into something sacred, something alive.”
-Charles DeLint


Underneath the silver glow of the moon, a coven of witches from the mystical realm of “Dancing Witches” gathers. Cloaked in shadows and starlight, they twirl and leap, their movements a blend of ancient spells and modern beats. Each dance is a ritual, with steps that weave magic into the night air, their laughter echoing like a spellbinding melody. From this enchanted circle, found at the heart of their online sanctuary, they share their dance with the world, inviting all to join in the celebration of life, magic, and the wild, untamed joy of movement.

Come and behold the dance of Witches! Watch them circle, spin, dance, and cackle! Perhaps you might even decide to join their ranks!

When Witches dance, the Wise tremble!

Witches of all ages are invited to come and join the terpsichorean pursuit!

Goblin Trainin’

Goblins!

Goblin School at our Faire, where mischief and magic meet education in the most unusual way. Here, young scoundrels can embrace their inner goblin for a day of fun, learning, and perhaps a bit of mayhem.

The Setting: Goblin School is set in a rustic, overgrown part of the faire, where makeshift huts and a tangle of vines create the perfect goblin lair. The atmosphere is filled with the sounds of cackles, the rustle of leaves, and the occasional clatter of mismatched cookware.

The Curriculum:

  • Goblin Speak: Learn the rough, guttural language of goblins, including how to sound convincingly mischievous or scheming.
  • Sneaky Skills: Master the art of sneaking, hiding, and ambushing. We’ll teach you how to move silently through the underbrush or how to blend into the shadows.
  • Practical Pranking: From harmless tricks to elaborate schemes, we’ll explore the fine art of pranking. There will be workshops on making simple traps, disguises, and understanding the psychology behind a good prank.
  • Goblin Crafts: Turn trash into treasure with lessons on creating goblin gear from found objects. Think of it as alchemy but with less gold and more… creativity.
  • Mischief Making: Classes on how to sow just the right amount of chaos, teaching the balance between fun and folly.

The Experience: Participants will dress up in goblin attire, complete with pointy ears and ragged clothing, fully immersing themselves in goblin culture. The day ends with a ‘Goblin Graduation’ where each student receives a badge of mischief, marking their new status as an honorary member of the goblin tribe.

Come to Goblin School, where learning is as wild and unpredictable as the creatures themselves.

Princess Training

Princessing.

Join the magical journey of our Princess Etiquette Classes, where young maidens can learn the charm and decorum of medieval nobility.

The Setting: Set within the enchanting walls of our castle-like venue, surrounded by the beauty of nature, these classes will transport you to a time of chivalry and grace.

The Lessons:

  • Graceful Movement: Learn how to walk, sit, and curtsy with the elegance of a princess. We’ll practice until these movements feel natural.
  • Proper Speech: Master the art of speaking like nobility, with lessons on clear pronunciation and engaging conversation, preparing you for royal discourse.
  • Dining Etiquette: Discover the intricacies of eating like royalty, from the correct use of utensils to the graceful handling of a goblet, culminating in a mock banquet.
  • Dance: Step into the world of medieval dance, learning dances like the pavane, enhancing your poise and social grace.
  • Crafts: Engage in noble pastimes, such as embroidery or the art of illumination, giving you a taste of a princess’s daily life.
  • Dress and Appearance: Learn about medieval fashion, including how to wear and style hair in ways that would befit a royal lady. There will be a fun dress-up part where you can try on period clothing.

Join us to live out an hour or two in the life of medieval royalty, where every lesson is a step closer to your own fairytale ending.