Author Guest Of Honor Richard C. White

Version 1.0.0

(Wonderplace Alpha is known for blending reality – that is, Wonderplace Alpha – with purest insane fiction – that is, Planet Earth.

However, at this moment, we’d like to mention that we are putting up placeholder text because Mr. White is likely to want to have considerably more input into his descriptions. The Artist Guests of Honor have it easier; there’s no chance anyone would mistake our fingerpainting for their work.)

Richard C. Wright doesn’t always do things the easy way. Most people, upon being told that the path to Guest of Honordom is either by being invited through the quality of your literature and the engaging personal qualities which enthrall and mesmerize swooning convention guests*, OR via right-of-combat.

A hundred shattered opponents’ blades** later, here we are.

Richard C. White is the author of the “For a Few Gold Pieces More” collection of dark fantasy short stories being released by Musa Publishing.

Along with writing Fantasy and Science Fiction, Rich has been bitten by the “New Pulp” bug and has several stories coming out by Pro Se Productions in the near future. The first of his, “Notes in the Fog” has been released in the “Charles Boeckman Presents: Johnny Nickle” duology in May 2013.

He also is a media tie-in writer, having written for Star Trek, Doctor Who, and The Incredible Hulk. His novel, “Gauntlet Dark Legacy”, was the best-selling tie-in for his publisher in 2004.

Richard is also active in writing organizations, being a member of the Science Fiction and Fantasy Writers of America and the International Association of Media Tie-in Writers. Additionally, Richard serves on the Writer Beware committee for SFWA.

A former soldier, who was stationed with the Third Armored Cavalry Regiment and the 101st Airborne Division (Air Assault), Richard also works as a Technical Writer/Analyst for a defense contractor when not working on his latest story. 

chard C. White is an author of:

  • Fantasy,
  • Science Fiction,
  • Dark Fantasy,
  • New Pulp/Noir,
  • Non-Fiction,
  • Fantasy Noir.

Recent Releases


Chasing Danger
StarWarp Concepts

“No Rest for the Wicked” –
BattleTech: Slack Tide
Catalyst Game Labs

“Dangerous Memories”-
Rocky Jordan
Pro Se Productions
 
“Storm Wreck” –
Nisaba Journal #2
Green Ronin Publishing

Coming Soon

On Wings of Steel (Starwarp Concepts)

Cry Havoc – The Furies (Book One) (Starwarp Concepts)

Current Projects

Childhood’s Tears

Chasing Danger: The Black Ice Affair

Steel on Target

Sound and Fury – The Furies (Book Two)

The Golden Age Project – Sirens of Space

The Silkie

Publishers

Byron Preiss Multimedia/Marvel Entertainment

Catalyst Game Labs

Eggplant Literary Productions

iBooks, Inc.

Musa Publishing

Nisaba Press (Green Ronin Publishing)

Pro Se Press

Silence in the Library Publishing

Simon and Schuster (Pocket Books)

StarWarp Concepts

* Fainting couch not included

** Mr. Wright is also apparently an armorer, in addition to being a more qualified swordsperson than I am. He might remind us that, under relatively normal circumstances and depending on era and technology, swords shattered fairly infrequently. Except (at a magical place like Wonderplace Alpha) when used in the cause of Justice, such as to smack a promoter.

Our Multiversal Space

Multiversal space.

Willy Wonka: Oh, well, then you know all about it and what a terrible country it is. Nothing but desolate wastes and fierce beasts. And the poor little Oompa Loompas were so small and helpless, they would get gobbled up right and left. A Wangdoodle would eat ten of them for breakfast and think nothing of it. And so, I said, “Come and live with me in peace and safety, away from all the Wangdoodles, and Hornswogglers, and Snozzwangers, and rotten, Vermicious Knids.”
Willy Wonka and the Chocolate Factory, Roald Dahl

Now, on your planet, you have Renaissance Faires. This is utter madness and is why you haven’t been contacted by other species; but I have a relevant point.

Most people generally believe that pretending whatever they do is normal is a good way of avoiding life getting too unpredictably weird too often, at least statistically speaking.

Your Renaissance Faires work at least partly because they allow people to inhabit a shared semi-imaginary Universe (and what is the everyday world if not a shared imaginary Universe? We think ties look sharp; but do you think they’re actually real?)–based on a communal conception of a shared background, places, and times.

Now, Renaissance Faires are lies, of course. Nothing existed in your world between 200 CE and 1743 CE; all of that time is a vast dream experienced by the entity Azimoth, in which nothing was truly real. But that doesn’t matter. Being able to enjoy an essentially communal vision outside of everyday, ordinary reality can be life-changing, especially if you’re the one selling tickets.

You, of course, have been taught silly histories which don’t even mention us. That’s okay. We’ll teach you about how we do things; and it turns out that either our culture has spilled out into your weirdo population, or your weirdos have exceedingly good taste. If you’ve participated in one of your native subcultures, you’re probably fine, and that’s a good thing for us; it’s so much easier to think about buying a new wardrobe when you don’t have to start by throwing out your old one.

Once you step inside our borders (or sooner, if you like; who are we to stop you from doing what you desire in your own home?) you are welcome–no, invited!–to participate, create a persona, hide behind other people who have decided to create personae so that people think you have one when you don’t… we’re here to show you a marvelous Market; be a part of it!

You’re all most cordially invited to pick up fashion, tribal, elemental interpersonal, telepathic, Hollow-Earth, mutant weirdling elements from anywhere in our World (and on our site) and bring anything from your own.

Come look around at everything we have going on, decide what would give you the most joy, and dive in!

You’ll find plenty of advice about fashion, function, useful (but not required!) etiquette, toasts, lore…

…if you enjoy these things, there’s a lot to learn.

If you don’t want to learn it and just want to do it, you’re more than welcome. As long as you’re here, it’s our job to show you the Marketplace World!

  1. Fashion. Be absolutely sure ti wear the right things! Of course, nobody knows what the right things are, so wear what you want. We encourage you to dress in the fashion of Darkling, Fable, and, erm, all of those others that we can’t remember right now. But if you don’t want to, then just be comfortable.
  2. Protocol. Remember, if you do the wrong thing, you will be instantly annihilated by orbital space lasers. Fortunately, THEY don’t know what “the wrong thing” is, either, and somebody’s busy teaching them beer pong with absinthe, so I wouldn’t worry.
  3. Tribal. You MUST join a tribe! Unless you don’t want to, in which case, we can’t really force you. I mean, we could, but we’re a marketplace, and making people sad is usually bad for sales.
  4. Puzzles, games, and battles. These things are totally rumors, and you certainly won’t find puzzles, much less rewards, by listening to rumors or looking for scrolls.

Some good places not to listen to rumors or look for scrolls:

The Tavern

The Green Man

The Mad Hattress

THE MAD TEA PARTY

Ink (of Darkling)

The Clockwork Man (of Albion).

The Pioneers of Wonderplace: Show Up Early, And Help Us Prepare

Dearest friends, foes, admirers, and tenured assassins,

We are tempted to present ourselves as an enterprise so massive that when you arrive, you will see a city which would shame Atlantis, erected through the force of our imaginations and a budget sufficient to purchase one or two of the less-popular suburbs of London.

The imagination part? That we’ve got.

Would you like to help us get the space ready? Would you like to show up 2-3 days early, hang out with our crew, and help us set up? And we’re not proud…if you’ve got ideas, if you’ve got decorations, if you have other ways you want to help, we’d love to meet you and get ready with you.

We’re workaholics, so doing extra work to get ready for the show IS our idea of fun. If that doesn’t sound crazy to you, you might want to meet us.

Drop us a line! Email jeffreypetermach@gmail.com.

There’s no such thing as Cyberpunk.

Cyberpunk.

So stay alert,
trust no-one,
and keep your laser handy.




(Cyberpunk postulates a far-off future, like the year 2014. Postulate a world where people wear exaggerated corporate suits and ties to imagine being powerful executives at planet-shaking megacorps; hackers lead stainless-steel-rat lives between the cracks of society, dressing like scifi punk rockers because anyone who laughs at them finds their credit card numbers posted to the gigantic billboard which replaced the state of Maine; cyberwarriors are busy, not arguing with people, but fighting very, very deadly bots to get past very real electronic defenses at the ever-present risk of electrocution…)

Granted, we’re a marketplace, so you’re not all THAT likely to need to hide a murder.

Well, not more than, say, two or three murders.

Five or six, tops.

Intrigue & Back-Alley Deals

Oh, sure, sure, sure. Some people, SOME people, when you say, “This link doesn’t do anything”, the first damn thing they do is CLICK ON THAT LINK.

You conniving, untrusting so-and-sos…

Now, Wonderplace Alpha is not primarily a game, which means you don’t have to worry about ‘winning’ it. (It also means that instead of having a big reveal on Saturday night, we have an extra-big, very weird party instead. Can you live with that?)

That means the ‘Intrigue’ section is not essential to the game…sorry, did we just say it wasn’t a game? We meant, ‘event’. Intrigue isn’t essential to the event, and as people putting together a Marketplace where all manner of beings interact, we have a vested interest in our patrons, friends, and stoneholders being happy and getting along.

Most of the time.

But you will find, especially if you look for it, that there are a number of characters who do have larger stories if you want to dig. You aren’t likely to do battle with axes more than once (like most people, really)…but battles of wits happen not infrequently within our walls. So bring your wits with you; you’ll want and need them.

I wouldn’t know.

I get by on good looks, myself.

EVENT SUGGESTIONS:

DO: Participate in our BBS to discuss some of the possible intrigue between our Elements.

DO: Alternately, if you want, avoid participating in advance and just show up prepared to be a little sneaky, at least when dealing with the cast and characters.

DO: be aware that while we have our gritty bits, the many Merchants of the Marketplace prefer to keep a general Faire-Day atmosphere. No matter how unpopular the apple-seller is, nobody wants them murdered until we’ve eaten the apples and they’ve helpfully pushed their carts out of our encampment and off to whatever convenient, out-of-sight place they’re choosing for their gruesome ends. We would definitely say we’re a little more like the Pirates of Penzance, and a little less like that one-eyed guy in that one movie who kept biting people’s ears off. Messy. Messy.

DO: Avoid actually scamming people. You know. This should be obvious. If it isn’t, this is definitely not going to be an exciting game by whatever your standards are. (We might run a “Paranoia” LARP someday, if you want to sign up.)

DO: Bring a pair of dice. You never know when you might need them after all.

DO: Disguise your nature beneath innocent-seeming clothes of another element.

DO: Forget that and dress like a Pirate. Sublety is for cowards!