Phlogiston’s Furnace: Smelting Sound from the Unseen Flame

Monkey.

“Well, my friends are gone and my hair is grey / I ache in the places where I used to play / And I’m crazy for love but I’m not coming on / I’m just paying my rent every day in the Tower of Song”
— Leonard Cohen, “Tower of Song”

We asked AI to describe this panel, and it said:


A blazing, no-holds-barred dive into the molten core of music-making—where the strange, the overlooked, and the fiercely personal get forged into sound. This is for the sonic renegades who thrive outside the mainstream’s glare, trading secrets on how they stoke their creative fires. It’s got the wild, industrial shimmer of Wonderplace Alpha—think blacksmiths hammering beats beside a Victorian séance. Bold, practical, and dripping with that phlogiston spark, it’s a panel that’ll make musicians itch to spill their guts and show off their craft.

And THIS is why we let humans write our lyrics.

Vibe:
Imagine a stage rigged with glowing bellows and tarnished copper pipes, the panelists sprawled on weathered leather stools, their voices cutting through a haze of imagined smoke. It’s raw, visceral, and a little unhinged—like a tavern jam session meets a mad scientist’s lab. The name alone promises something combustible, and the questions deliver.

A Bunch of Great Questions:
Here’s a mix—some dig into what musicians want to talk about but rarely get asked, others spark bold answers or sly self-promotion. These avoid the usual “how’d you get started” yawn-fest:

  1. “What’s the most unmusical noise you’ve ever heard—a clanging pipe, a howling dog, a busted engine—that you’ve turned into a track?”
  2. “What’s a ritual or habit you’ve got—superstitious or dead practical—that gets you from blank slate to first note?”
  3. “Ever had a song hit you like a punch—full-formed, no warning? Where were you, and how’d you catch it before it slipped away?”
  4. “What’s a piece of junk—literal or emotional—you’ve dragged into your music that ended up gold?”
  5. “What’s the wildest misstep you’ve made mid-creation that turned into your favorite accident?”
  6. “Who’s a ghost in your sound—some obscure influence, dead or alive, no one’s clocked yet?”
  7. “What’s the strangest gig you’ve played—hole-in-the-wall or fever-dream weird—and how’d it shape your next move?”
  8. “How do you smuggle a feeling into a song—one so specific it’s yours alone—without spelling it out?”
  9. “What’s a sound or tool you’re obsessed with right now that you’d bet no one else on this panel’s touched?”
  10. “If you could torch one expectation about ‘making it’ in music, what’d you burn—and what would you build from the ashes?”
  11. “What’s a lyric or riff you’ve buried in a track that’s secretly a map to who you are?”
  12. “How do you keep the spark alive when you’re stuck in a rut—any tricks up your sleeve that’d surprise us?”
  13. “What’s the most feral thing you’ve done to chase a sound—like screaming into a canyon or smashing something—and did it work?”
  14. “Ever made a song that scared you—too raw, too close—and then let it loose anyway? Why?”
  15. “What’s a myth about ‘alternative’ music you’d love to debunk with a single chord?”

What Musicians Might Want to Talk About (But Rarely Get Asked):

  • The messy, unglamorous grind—how they push through doubt or dead ends.
  • Oddball inspirations—random junk, weird weather, forgotten books—not the usual “muse” clichés.
  • The physicality of it—how their hands, voice, or space shape the sound.
  • Secret victories—like nailing a track no one’s heard yet, or outsmarting a creative block.
  • The baggage they carry—personal quirks or scars that leak into their work, not just “breakup songs.”
  • Gear or techniques they’re geeked about but no one cares to ask.
  • The gigs that broke them—good or bad—and the scars or swagger they left behind.

Subtle Ways to Promote Their Work:

  • Easter Eggs: Answer with, “That clanging pipe? It’s in the bridge of my track ‘Rust hymn’—check it out.” (Casual, not pushy.)
  • Story Hooks: “This one time, at a dive bar with three drunks, I debuted what became ‘Ash Waltz’—changed everything.” (Teases the work via anecdote.)
  • Gear Flex: “I’m messing with a warped cassette deck lately—it’s all over my EP dropping next month.” (Subtle plug, tied to craft.)
  • Crowd Nod: “If you’ve heard my stuff, you might catch that canyon scream in ‘Wraith Echo’—total fluke.” (Invites fans without begging.)
  • Panel Bait: “I’d love to hear what [other panelist] thinks of this—I’ve got a riff in ‘Coal Vein’ that’s pure chaos.” (Collaboration tease, name-drops work.)

Not-Subtle Ways to Promote Their Work:

  • Clip Drop: Bring a 20-second snippet—“This is ‘Forge Lament,’ born from a busted radiator—hear it live next week!” (Direct, bold.)
  • Shameless Callout: “My album ‘Phlogiston Hymns’ is out now—every track’s a piece of this madness we’re talking about.” (Full-on pitch.)
  • Merch Plug: “I’ve got CDs of ‘Iron Requiem’ at the back—grab one if you dig this vibe.” (Old-school hustle.)
  • Live Tease: “I’m playing the Pub tomorrow—expect that feral scream I mentioned, full blast.” (Event tie-in.)
  • Challenge: “Bet you can’t guess which song this story’s from—stream ‘Cinder Psalm’ and find out.” (Gamifies it.)

Why They’ll Jump In:
“Phlogiston’s Furnace” crackles with energy—it’s a forge, not a lecture hall. The questions hit what musicians ache to unpack: the raw, the weird, the unglossed truth of their craft. They’ll see Wonderplace Alpha’s eclectic sprawl—steampunk grit, Victorian excess, medieval madness—and know this is their turf. Subtle or loud, they’ve got room to flex their work without it feeling forced. It’s a panel that says, “Bring your strangest self; we’ll fan the flames.”


Creating Peculiar Art In An Increasingly Surreal Universe

By Wolfgang Weisser.

Surrealism is destructive, but it destroys only what it considers to be shackles limiting our vision.”

-Salvador Dali

Some art defies convention. Some art defies convention and gets you funny looks even from most art lovers. From steampunk to goth, from darkwave music to cyberpunk poetry, we’ll explore how these subcultures fuel the creativity of our panelists. Prepare for a journey through time, space, and the depths of human imagination.

Panel Setup:

  • Moderator: A charismatic figure with a flair for the dramatic, guiding us through this odyssey of the esoteric. *cough cough can we get Jeff to do this if we flatter him enough?*
  • Panelists: A curated selection of artists from the fringes of creativity, each a master of their unique domain.

Discussion Format:

We kick off with a theatrical entrance or a quirky performance to set the stage for an unforgettable experience. The moderator will weave the audience into the conversation, ensuring you’re not just spectators but participants in this celebration of the peculiar.

“OH WOW, THAT’S A LOT OF WEIRD PEOPLE IN THE AUDIENCE TONIGHT.”

Themes & Questions:

  • In the Labyrinth of Leather and Gears: How has the steampunk subculture ignited your artistic fire?
    • Moderator’s Twist: Let’s pledge to fuel these creative flames by sharing and supporting their work.
  • Unholy Unions: Share your story of the most surprising art form collaboration you’ve encountered.
    • Moderator’s Twist: Your support can keep these unique partnerships thriving. How will you contribute?
  • Fringe Finances: How do you keep your art alive when the world isn’t watching?
    • Moderator’s Twist: Commit to being a patron of the peculiar. What can you do to support?
  • The Black Sheep: How has being different at art events turned into your strength?
    • Moderator’s Twist: Celebrate the outliers. Let’s commit to seeking out and celebrating art that defies norms.
  • Symphony of the Strange: How does unconventional music inspire your art?
    • Moderator’s Twist: Music and visual art are co-conspirators in creativity. How can we bolster this synergy?
  • Purity of Peculiarity: How do you stay true to your art in a world that often pushes for commercial success?
    • Moderator’s Twist: We vow to value art for its originality, not just its market appeal.
  • Urban Legends: What myths about underground art do you want to dispel?
    • Moderator’s Twist: By myth-busting, we pave the way for new creators. How can we help?
  • Digital Dungeons: What’s your most effective strategy to connect with fellow enthusiasts in the digital age?
    • Moderator’s Twist: This is a good time to remember to tell a friend to support a weird artist.
  • Time Machine Advice: What wisdom would you share with your younger self in this bizarre realm?
    • Moderator’s Twist: Pledge to mentor the next wave of oddball artists. What would you say to them?
  • Future Visions: What does the future hold for art living in the shadows?
    • Moderator’s Twist: We are the gardeners of this unique garden; how will we nurture it?

Interactive Segment:

  • Pledge of Peculiarity: Make a commitment to support niche artists — buy their work, share it, or attend more events. We won’t actually make you take a pledge. But we’ll sure think it hard.

The Painting Badger – Artist Guest of Honour!

The Painting Badger!

“The juggernaut that is steampunk, like Dr. Loveless’s giant mechanical spider in the 1999 film version of ‘The Wild, Wild West,’ seems capable of crushing all naysayers.”

– Paul Di Filippo

We’re incredibly excited to announce that The Painting Badger will be bringing us his spectacular and gobsmackingly unique art to us from the far away United Kingdom as our Artist Guest of Honor! His artwork, whose Steampunk, scifi, fantasy, weird and wonderful scope needs to be seen to be believed, features a mesmerizing blend of vintage machinery, intricate gears, and a touch of Victorian elegance, all melded with a dash of futuristic imagination. He’ll be flying in for his first US appearance!

The opportunity to have him showcase his creations here is a rare treat for our community. His steampunk art not only decorates but tells stories, transforming everyday spaces into realms of adventure and mystery. Having The Painting Badger as our guest of honor is a testament to our commitment to celebrating innovative art forms, and we can’t wait for attendees to experience the excitement and creativity he brings from across the pond.

See his work! Hear about his art! Purchase his creations! Enrich your life! We can’t stop adding exclamation points! We are very excited! (You may have noticed.)

Unidentified Anomalous Phenomena

(Stonehenge not included.)

“There’s a need for the scientific study of UAPs and a requirement to assemble reliable evidence, something that could not be so easily ignored by science.”
~Kevin Knuth, a former scientist with NASA’s Ames Research Center

Explore the mysterious skies with our presentation on UAPs—objects in our skies that defy explanation. Delve into historical sightings, government investigations, and the latest in scientific inquiry into these enigmatic phenomena. From the famous Project Blue Book to recent declassifications, we’ll discuss the Lake George UFO sightings from 1955 and the ongoing debate about what these sightings might signify for our understanding of the universe. Whether you’re a skeptic or a believer, this presentation promises to open your eyes to the unexplained.

Embark on a fascinating journey into the skies with our panel on UAPs—those mysterious objects that have sparked intrigue and debate for decades. We’ll zoom in on Lake George, which has been a notable UFO hotspot since at least the 1950s. A significant sighting in 1955 captured national attention, leading to an investigation by none other than the U.S. Air Force’s Project Blue Book. Our panel will explore this and other historical cases, discussing the findings from Project Blue Book’s files, which are now housed in the Archive of The Impossible at Rice University. Whether you’re curious about government involvement or the cultural impact of these sightings, this session will delve into the unexplained, offering insights into how these phenomena have shaped our understanding of the cosmos.

Oh, and here, check out the Mt. Etna object.

Stardust to Star Dustbin: An Odyssey Through the Overlooked Oceans of Otherworldly Offal

Panel Concepts:

  1. The Ethics of Elemental Exploitation
    • Discuss how magicians and sci-fi tech users might be depleting natural magical resources like ley lines or mana, akin to oil or coal in our world. Explore the moral implications of using sentient or semi-sentient materials for spell casting or powering spacecraft.
  2. Magical Pollution: When Spells Go Wrong
    • Examine the consequences of failed spells or poorly managed magical energy, leading to “magical smog” or “spell residue.” How does this affect mythical creatures or alter the natural magical balance? Compare to sci-fi scenarios where experimental tech creates toxic byproducts or radiation.
  3. The Galactic Garbage Patch
    • Envision a scenario where space is littered with old satellites, decommissioned ships, and alien tech waste. Discuss the interstellar environmental movement or the black market for salvage operations. How do different species deal with this cosmic litter?
  4. Biomagical Mutations: The Unintended Consequences
    • Delve into how magical pollution or sci-fi radiation could lead to bizarre mutations in flora and fauna—or humans. Consider the societal implications of these mutations, from new species to ethical debates on what constitutes “life” in such altered states.
  5. The Dark Side of Alchemy and Bioengineering
    • Look at how alchemists or futuristic bioengineers might ignore the environmental impact of their creations. Discuss the potential for creating “Frankenstein” creatures or plants that alter ecosystems irreversibly, leading to magical or sci-fi versions of invasive species.
  6. Corporate Magic and Tech: Profit Over Planet
    • Analyze how magical guilds or tech conglomerates might prioritize profit, leading to unethical disposal of magical waste or hazardous tech byproducts. Include scenarios where they might lobby for less regulation or use their power to cover up environmental catastrophes.
  7. Time Pollution: The Ripple Effect
    • Explore the idea of pollution not just in space but in time. How do time travelers or time mages affect the past or future with their residues or interventions? Discuss the concept of “temporal smog” or how altering history could backfire environmentally.
  8. The Spellcaster’s Carbon Footprint
    • Humorous yet thought-provoking, this segment could look at how much magical energy casting spells consumes and the environmental cost, perhaps drawing parallels to carbon emissions. Consider magical carbon offsets or “green” magic practices.
  9. Post-Apocalyptic Magic and Tech Recovery
    • Discuss how societies in a post-apocalyptic setting deal with or exploit the remnants of high-tech and magical civilizations. What does waste look like when everything is already in ruins?
  10. The Great Alien Cleanup
    • Imagine an interstellar environmental movement where different alien species come together to clean up the galaxy’s mess. Discuss the politics, technology, and magic involved in such an endeavor, with a dash of cynicism on whether it’s even possible.

These concepts are designed to be provocative and entertaining, pushing the boundaries of conventional environmental discussions into the realms of fantasy and science fiction while keeping the conversation engaging and somewhat irreverent.

D.L. Carter: The Sorceress of Storytelling, The Weaver of Worlds

DL Carter!

Magic Approaches.

“It means that of all God’s creatures a cat is at all times himself. When in the presence of a king, mere mortal man must bow and lady, curtsy. A dog, well trained, will grovel and beg. Horses wait patiently in the rain upon his pleasure. But a cat cares but for himself. He will walk into any room and stare you in the eye, be you king or clown and he will hold his own opinion of you. He will turn his back on you if you displease him, stand, sit, or walk away as is his will. And a king will tolerate this from a cat, but from no one else, since to protest would be the veriest waste of time.”
― D.L. Carter, Ridiculous!

Now, we asked ourselves: “Would D.L Carter slay us with a sword for creating a sample bio for her?”

“No,” we decided. “She will slay us with an axe.”

From the untamed wilds of Australia, where she was decanted from an ancient incubation pod (an event so traumatic it caused the local wildlife to demand a recount), D.L. Carter emerged as a force of literary chaos and creativity. With a wit sharp enough to slice through the densest of magical tomes, Carter has carved her name into the annals of fantasy literature with the fervor of a dragon claiming its hoard.

Once upon a time, in a land where coffee is currency and cats rule with an iron paw, D.L. Carter began her epic journey into the realms of the fantastical. Her tales mix the humor of a mischievous imp with the romance of a star-crossed elvish saga, creating a tapestry so vibrant, you’d swear it was woven by the Fates themselves.

Carter’s pen is mightier than a sword, especially when it comes to crafting Regency-era adventures with a twist of magic, or diving into the depths of paranormal romance where the only thing thicker than the plot is the fog of mystery. Her characters are as audacious as they are enchanting, often navigating worlds where the only law is the law of the absurd.

Now residing in New Jersey, in what can only be described as a magical box filled with toys, human companions, and a variable number of feline overlords, D.L. Carter continues to spin tales that are both ridiculous and profound. Her stories are a beacon for those who seek laughter amidst the chaos of alternate realities, where every page turn might just reveal a new layer of madness or a secret so sweet, it could only come from a world where dragons bake the best pies.

So, beware, ye who enter the realm of D.L. Carter’s imagination, for here be dragons, and they’re serving tea!

The Business of Cosplay: Tips on how to make money in the Imagination Industry

Alfonso Todd III


The seminar titled “The Business of Cosplay: Tips on how to make money in the Imagination Industry” is presented by Alfonso Todd III of Imagination Nation. Here’s an overview based on available information:

Alfonso Todd III: Alfonso Todd III is the founder and managing partner of Imagine Nation Concepts, showcasing his entrepreneurial spirit and his passion for turning creative hobbies into legitimate businesses. His profile on LinkedIn highlights his role and his eclectic approach, blending street-level creativity with corporate strategy, focusing on community organization without political ambitions. This background makes him particularly suited to discuss the business aspects of cosplay, given his experience in both creative and business environment.

Seminar Overview:

  • Title: “The Business of Cosplay: Tips on how to make money in the Imagination Industry”
  • Focus: This seminar is aimed at providing insights into transforming the passion for cosplay into a profitable venture. It explores various avenues for monetization within the cosplay and broader imagination industry.

Content Highlights:

  • Making Money through Cosplay: The seminar would likely delve into multiple strategies for generating income from cosplay, such as:
    • Selling Cosplay Merchandise: Including costumes, wigs, props, and digital content like tutorials or patterns.
    • Content Creation: Utilizing platforms like YouTube, Twitch, or Patreon for monetizing through ads, sponsorships, and memberships.
    • Event Appearances: Participating in conventions for both performance and selling opportunities, offering custom services or workshops.
    • Brand Partnerships: Engaging with brands for modeling or promotional activities at events.
  • Building a Career: Insights on how to transition from a hobbyist to a professional cosplayer, including:
    • Networking and Community Engagement: Understanding the importance of social media presence, community involvement, and networking at conventions.
    • Skill Development: Tips on enhancing one’s skills in costume creation, performance, and digital marketing to increase marketability.
    • Economic Considerations: Practical advice on managing the costs associated with cosplay while aiming to make it a sustainable income source.
  • Innovative Approaches: Given Todd’s knack for turning hustles into businesses, the seminar might also discuss:
    • Innovative Business Models: Exploring new ways to monetize creativity, perhaps through unique cosplay-related services or products.
    • Using Imagination for Business: How imagination can be leveraged not just for cosplay but for any entrepreneurial venture within the creative industry.

Expected Takeaways: Attendees would leave with a better understanding of how to professionalize their passion for cosplay, learning from Todd’s experience in merging creativity with business acumen. The seminar would likely encourage participants to think outside the conventional cosplay box, pushing for entrepreneurial thinking in the imagination industry.

This seminar would be particularly beneficial for those looking to turn their cosplay hobby into a part-time or full-time career, offering both inspiration and practical steps from someone who has navigated similar paths.

Our Guest of Honor Panel

Our Guest of Honor panel.

“I remember my first convention, and it was terrifying. I walked into this room, and there were all these people, and they were all looking at me. I thought, ‘What am I doing here? I don’t have a script.’ And then I realized, they were there because they loved the show. It was overwhelming, but in a good way.”

~William Shatner

Music. Writing. Art. Swinging pillows at monkeys. These are some of the most classic of human art forms, and our Guests of Honor will come together to talk about their creativity, their struggles, their advice for others, and, really, anything they want; they’re our guests of honor, we can’t exactly tell them what to do.


Buckle up, earthlings, for a cosmic collision of creativity at our Guest of Honor panel! We’ve summoned a motley crew of wizards, bards, and other dimension-hopping artists for a spectacle that’ll make your neurons dance. Prepare for tales that’ll warp your mind, from battling writer’s block with a magic quill to jamming with intergalactic beats. They’ll spill the beans on how to conjure art in an age where AI might just be your next collaborator, or archenemy; who knows?

General Creativity and Inspiration

  1. What are some unusual sources of of inspiration for your works?
  2. How do you overcome creative blocks or periods of low inspiration? Is murder essential, or just a good idea?
  3. Can you describe a moment when you felt your work truly resonated with an audience?

Cross-Genre Exploration

  1. Which genre outside of your primary one would you love to explore or have explored, and why?
  2. Do you use other genres for inspiration or ideas?

Process and Technique

  1. What’s the most challenging aspect of your creative process, and how do you tackle it?
  2. Can you share a technique or tool that has significantly changed how you create?
  3. In your field, what’s one thing you wish you knew when you were starting out?
    • Wisdom for new creators, potentially touching on both successes and mistakes.

Collaboration and Influence

  1. Have you ever collaborated with someone from a different art form? What was that like?
    • Explores the dynamics of inter-disciplinary work and its challenges or benefits.
  2. Who or what has been the biggest influence on your style or approach to your work?

The Future and Adaptation

  1. How do you see your medium evolving in the next decade?
  2. What’s the most exciting project you’re working on currently, or planning for the future?
  3. With the rise of AI and new technologies, how do you see these tools affecting your creative process?

Audience Interaction

  1. What’s the most memorable feedback you’ve received from a fan or critic?
  2. If you could give one piece of advice to someone who wants to follow in your footsteps, what would it be?

Weird Worlds: A Symphony of Abductions, Hauntings, and Tales Beyond Reality

“But art is the distillation of intelligence, the essence of human understanding. It is not a luxury, it is a necessity. Art is the opposite of chaos. Art is the enemy of chaos. It’s what we do to keep from going insane. We create order out of chaos, patterns out of randomness, beauty out of the mundane.”
-Harlan Ellison

Embark on an extraordinary journey where film, music, and literature converge into a celebration of the bizarre. In “Weird Worlds: A Symphony of Abductions, Hauntings, and Tales Beyond Reality,” we invite filmmakers, musicians, and writers to weave together a narrative of the uncanny, exploring:

  • Creative Fusion: How do these artists blend their crafts to create a universe where alien abductions harmonize with ghostly symphonies, and literature paints pictures of the surreal?

Discussion Topics:

  • Storytelling Techniques:
    • How do you visually depict the indescribable in film, or musically score an encounter with the unknown?
    • What narrative devices do writers use to make bizarre fiction resonate with audiences?
  • Interdisciplinary Inspiration:
    • Can the melody of an alien language inspire a new story arc or a film scene?
    • How does the rhythm of prose influence the pacing of a film or the composition of a song?
  • The Weird Experience:
    • What makes a story, song, or film truly “weird”? Is it the setting, the characters, or the twist in the narrative?
    • How do you balance humor, horror, and the surreal to keep an audience engaged?
  • Psychological Impact:
    • How does the weird affect our perception of reality in each medium?
    • What ethical considerations come into play when depicting the otherworldly or the supernatural?
  • Practical Applications:
    • What are some practical tips for creating an atmosphere of the weird in your work?
    • How can sound design in films mimic or enhance the eerie elements of a literary piece?
  • Collaboration and Influence:
    • How have these artists collaborated in the past, and what unique challenges did they face?
    • Can we see examples where music inspired a plot twist, or where a film scene led to a new musical composition?
  • The Role of Audience:
    • How can audience feedback shape the direction of weird art across these mediums?
    • What role does the reader, listener, or viewer play in completing the weird narrative?
  • Workshop Element:
    • A hands-on session where panelists might start with a weird concept, and each adds their layer – a writer with a plot twist, a musician with a theme, and a filmmaker with a visual.

Audience Interaction:

  • An open Q&A where participants can ask about personal experiences with weird art or how to begin their journey in these genres.
  • We may be able to convince some of the performers to create something spontaneous, like a song or a dance or an Omniversal Universal Destructoo-Device. Something cool.

Panelists:

  • A group of artists known for their boundary-pushing work across film, music, and literature, with a history of collaboration or mutual influence.

The Machinations of Mayhem: A Grand Conclave on the Governance, Gallantry, and Grand Larceny of Steampunk’s Splendidly Sinister Souls, Mad Scientists, and Airship Brigands

“Airships are like steampunk’s version of the Internet: everyone wants to be connected, but the connections are slow and occasionally explode.”

George Mann

Explore the governance, ethics, and societal structures of a steampunk world, with an emphasis on the roles and influences of its rogues, pirates, and those who operate on the fringes of society.

  • Discussion Points:
    • Piracy in the Skies: Discuss the legitimacy of airship piracy as a form of resistance or redistribution, akin to Robin Hood in the air. What laws govern the skies, and how are they enforced?
    • Villainy as Catalyst for Change: How can villains or scoundrels push for technological or social advancement by challenging the status quo?
    • The Ethics of Villainy: Explore the ethical considerations of using technology for personal gain versus societal good. Is there honor among thieves in a steampunk world?
    • The Role of Scoundrels in Society: How do these characters fit into the societal structure? Are they necessary for balance, or do they disrupt the order?
    • Power Dynamics: Discuss how power might be redistributed or contested with the advent of steampunk technology, especially by those outside traditional power structures.
  • Activities:
    • Mock Trial: Stage a trial where an airship pirate is on the stand for their crimes. Panelists and audience members can act as judge, jury, or witnesses, debating the pirate’s actions in the context of steampunk ethics.
    • Debate: A structured debate on a topic like “Should pirates be seen as heroes or villains in a steampunk society?” with audience participation in voting or suggesting points.
    • World-Building Exercise: Break into groups to design a utopian or dystopian steampunk society where villains and pirates play key roles, either as rulers or revolutionaries.
  • Outcome:
    • A Declaration of Airship Rights: Draft a document that outlines the rights, responsibilities, or even the lack thereof for airship pirates, considering their unique position in society.
    • The Scoundrel’s Code: Create a set of principles or a “code” that might govern the behavior of villains and scoundrels in this universe, possibly with humor or irony reflecting their nature.
  • Setting:
    • Transform the room into a steampunk courtroom or a captain’s quarters aboard an airship, using thematic elements like brass fixtures, wood paneling, and maps of the skies.

This panel celebrates the darker, more rebellious sides of steampunk, offering a nuanced look at how these characters shape the world around them, challenging attendees to consider the ethics of rebellion, innovation, and the pursuit of personal freedom in a society bound by gears and steam.