Carnival Fire – A Coney Island Saucery Tasting
Let’s talk about Coney Island Saucery—the wizards of hot sauce whose flavor is going to hook you for life at our free tasting event!
These small-batch geniuses are dishing out sauces that are pure mana, packed with flavor and a thrillride for your mouth. Trust me, you’re in for something special when you get to sample their lineup firsthand, and it won’t cost you a dime. Coney Island Saucery’s sauces are force modifier-good—vegan, gluten-free, and made with fresh, natural ingredients that hit you with bold, unforgettable taste.
Picture this: you’ll be tasting the Trailer Park Boys Deeecent Hot Sauce, a Louisiana-style beauty with a garlic punch and smooth, medium heat that’s begging to jazz up your next bite. Then there’s Slayer Raining Blood Hot Sauce, a fiery beast that’s all about intensity—perfect for the heat lovers who want to feel the burn. The variety alone makes this tasting a blast, letting you compare and contrast everything from approachable zingers to full-on infernos.
What’s really cool is how these sauces bring their own vibe to the table. At the tasting, you’ll get to pit the pineapple-habanero kick of Fallout Vault – Tec Hot Sauce against the scorching Slayer Raining Blood. One’s a flavorful joyride, the other’s a metal-fueled challenge—side by side, it’s a showdown you’ll love dissecting. Every sauce has its own personality, and you’ll be buzzing to figure out which one’s your favorite. And let’s geek out, because Coney Island Saucery’s nerd cred is off the charts with sauces like Fallout Vault – Tec Hot Sauce—a medium-heat, pineapple-habanero nod to the Fallout universe that glows like a Nuka-Cola cap in the dark. At this free tasting, you’ll step into the Wasteland and Hell itself, sampling these epic concoctions to see if Vault – Tec earns a Pip-Boy thumbs-up or if Slayer Raining Blood, crowning your champ to stash in a Vault-Tec bunker or wield against a Cacodemon—whether you’re a Vault 101 spice newbie or a chilehead who’s conquered pepper hordes, come hungry and leave with a Stimpak-level thrill!
Opening Ceremonies with Mal Havock and Friends
“Afoot and light-hearted I take to the open road, healthy, free, the world before me, the long brown path before me leading wherever I choose. Henceforth I ask not good-fortune, I myself am good-fortune, henceforth I whimper no more, postpone no more, need nothing, done with indoor complaints, libraries, querulous criticisms, strong and content I travel the open road. The earth, that is sufficient, I do not want the constellations any nearer, I know they are very well where they are, I know they suffice for those who belong to them.”
— From “Song of the Open Road,” Walt Witman
Come join us as Mal Havoc and friends open our event with a rousing hello!
Darkmusic.net – for Darklings
We are proudly a part of Darkmusic.net:
“Darkmusic.net is your ultimate hub for dark music events, connecting the global community with a one-stop platform to post, manage, and discover gatherings. From goth nights and industrial concerts to darkwave streams and oddities markets, this site caters to fans of the shadowy and eclectic. A passion-driven project, it’s free to use, fostering a space where bands, DJs, and enthusiasts can share and explore the dark music scene without the clutter of social media.”
Steampunk: A Very Very Very Rambling History – Wonderplace Alpha
Steampunk and Jeff Mach Events have a very complicated history, especially since the history of our beloved genre is even weirder than you’d expect if you assumed that it was very, very, very weird indeed.
If this message were sponsored, which it isn’t, it would be sponsored by Absinthe Heroes, which often claims to be the first Steampunk Rock Opera,
…a claim which Paul Albion’s “The Dolls Of New Albion” is too kindly to have ever taken time to dispute. If Mr. Albion’s work isn’t first—and it might be—it’s certainly a much more fleshed-out and large-scale production.
(But Psyche Corporation is one of Steampunk’s most underrated musicians. You ought check her out.)
As is true with much of Wonderplace Alpha, parts of this are a confrontation—we mean, collaboration—between humans and literary AI. We consider that a very Steampunk ethos indeed; if you create something sentient or semi-sentient, you should speak to it; it probably won’t like you, otherwise.
We thought this might be an interesting way to play with our own role in the history of Steampunk. The Steampunk World’s Fair was one of the first and most influential Steampunk festivals in the history of the known or unknown Universe; but we also really should tell you about other people, and leave boasting about ourselves to, you know, all the other pages of this site.
We asked the AI for outquotes about Steampunk. It started off with K.W., as is appropriate, as K.W. coined the term Steampunk and (in our opinion) if you read “Infernal Devices”, which you should, you’ll see he’s far, far too modest: we think he invented a pretty substantial chunk of the whole damn thing.
This is a human writing, by the way; I’ve just picked up the AI’s writing style, which is peculiar, but funny. And since “peculiar, but funny” is one of my favorite styles of Steampunk, I guess I’ll keep going.
What IS Steampunk? We asked the AI. It said:
- K.W. Jeter (Author who coined “steampunk,” from a 1987 letter to Locus magazine):
“Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like ‘steampunk,’ perhaps.” - Gail Carriger (Author of Soulless, from a 2010 interview with The Mad Hatter’s Bookshelf):
“Steampunk is… a blending of alternate history, science fiction, fantasy, and romance with a strong nod to the Victorian era, all bundled up in a bustle and served with a cup of tea.” - Professor Elemental (Steampunk musician, from a 2013 interview with Steampunk Chronicle):
“To me, steampunk is about taking the best bits of the past—gentlemanly conduct, crazy inventors, big dresses—and mashing them up with the best bits of the future—imagination, adventure, and a bit of silliness.” - Jake von Slatt (Steampunk maker and founder of The Steampunk Workshop, from a 2008 Wired article):
“Steampunk is a reaction to the plastic, disposable world we live in—it’s about craftsmanship, about making things that last, and imagining a world where steam and brass still rule.” - Cherie Priest (Author of Boneshaker, from a 2009 Tor.com interview):
“Steampunk is what happens when goths discover brown… It’s a reimagining of the past with a technological twist, a way to explore what might have been if history took a different turn.” - Jess Nevins (Steampunk scholar, from The Encyclopedia of Fantastic Victoriana, 2005):
“Steampunk is a subgenre of science fiction and fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery… It’s Victorian science fiction written after the fact.”
Now, dearest Steampunk Reader: The AI has launched a tangle of not-particularly-well-put-together words. We’ll try to deflect them somewhere useful.
The Great Steam-Powered Chronicle: A Timeline of Steampunk’s Real-Life Roots, Events, TV, and Music
Steampunk is a genre that we create; it’s up to us whether it’s out there being invented, or just repeating itself in reruns. , K.W. Jeter gave it a name with Infernal Devices in 1987, and books like The Difference Engine by William Gibson and Bruce Sterling… actually, why am I claiming to know anything about “The Difference Engine”? I love Bruce Sterling, but I’ve never finished a book that William Sterling has written or co-written, not even “Cyberpunk” itself.
The machine was saying something about how steampunk’s soul pulses through real-life influences—Victorian inventors, industrial marvels, and dreamers who dared to push steam beyond its limits. It’s in the events where fans don goggles and corsets, the TV shows that beam brass gadgets into our homes, and the music that makes us tap our boots to a steam-driven beat…
…okay, let’s pause our Steampunk expedition. Fellow children of the (18 or 19)90s, remember that one annoying kid on the ‘Zine or at the Drones who really, really thought he could write an excellent piece, but really, really couldn’t? The AI is trying to make everyone who missed those good old days…not even vaguely nostalgic for them. That stuff was even worse.
Anyway. Let’s chart this beast’s history not as a straight line but as a sprawling, hissing timeline of real-world collisions, with a hefty dose of TV, music, and just enough bookish nods to keep the literary ghosts happy.
Pre-Steampunk Sparks: Real-Life Influences Before the Name (1800s–1960s)
Steampunk didn’t spring from nowhere—it’s got roots tangled in the 19th century’s steam-soaked reality. Picture Charles Babbage in the 1820s, hunched over his Analytical Engine, a steam-powered proto-computer that never got built but screamed “what if?” His collaborator, Ada Lovelace, scribbled the first algorithm, dreaming of machines that could think—steampunk’s mad inventor trope starts here, in the flesh. Then there’s Isambard Kingdom Brunel, the cigar-chomping titan of Victorian engineering, launching the Great Eastern steamship in 1858, a floating city of iron and rivets that could’ve starred in a Verne novel. These real folks fueled steampunk’s obsession with gears and grandeur.
Jump to 1860s London: the Underground’s first steam-powered trains rumble beneath the streets, a gritty marvel of tunnels and smoke. Pneumatic tubes zip messages across cities—Victorian email, basically—while inventors like John Fowler test steam tractors that plow fields like mechanical beasts. Across the Atlantic, the American Civil War (1861–1865) sees ironclads like the Monitor slug it out, steam-driven warships that echo steampunk’s martial aesthetic. And don’t forget Nikola Tesla’s early years (born 1856)—he’d later electrify the world, but his Victorian roots tie him to steampunk’s fascination with eccentric genius.
Television flickers into this prehistory with The Wild Wild West (1965–1969), a CBS gem where secret agents Jim West and Artemus Gordon roam a steampunk-ish frontier in a tricked-out steam train, wielding gadgets like sleeve guns and explosive cigars. It’s not “pure” steampunk—electricity sneaks in—but its anachronistic tech and Victorian flair plant a seed. Music’s quieter here, but ragtime’s syncopated bounce, born in the 1890s, hints at the playful rhythms steampunk would later claim.
1970s–1980s: The Term Ignites, Events Emerge, TV Dreams Big
Steampunk gets its name in 1987 when K.W. Jeter, riffing on cyberpunk, dubs his retro-tech tales “steampunk” in a letter to Locus magazine. His Infernal Devices—with its clockwork chaos and Victorian oddballs—sets the tone, but the real world’s already simmering. The 1970s see Renaissance fairs boom, inspiring steampunk’s love of costumery, while sci-fi cons like Worldcon (ongoing since 1939) start hosting panels on alternate history—think Michael Moorcock’s The Warlord of the Air (1971), a proto-steampunk novel of airships and empires.
TV keeps pace: Future Boy Conan (1978), Hayao Miyazaki’s anime masterpiece, airs in Japan, blending post-apocalyptic steam tech with Victorian vibes—airships, automatons, the works. It’s a global influence, showing steampunk’s reach beyond the West. In the UK, Doctor Who dips into steampunk territory with episodes like “The Talons of Weng-Chiang” (1977), where Victorian London meets gaslit mystery and mechanical menace.
Events take shape as fans tinker in basements, modding typewriters with gears. Music stirs too—bands like The Clash (formed 1976) don’t play steampunk, but their punk ethos of DIY rebellion seeps into the subculture’s DNA. Real-life influence? The 1980s DIY boom—think Popular Mechanics inspiring homebrew inventors—mirrors steampunk’s maker spirit.
1990s: Conventions Crank Up, TV Goes Cinematic, Music Gears Up
The 1990s are steampunk’s adolescence—raw, experimental, and bursting with energy. The Difference Engine (1990) by Gibson and Sterling imagines a world where Babbage’s machines rule, but the real action’s off the page. The first big steampunk event isn’t formal yet—think underground meetups at sci-fi cons—but the subculture’s coalescing. In 1994, SalonCon’s precursor vibes emerge as neo-Victorian enthusiasts gather informally, swapping goggles and tales.
TV gets bold: The Adventures of Brisco County, Jr. (1993–1994) mixes Westerns with steampunk flair—rockets, airships, and Bruce Campbell’s swagger. The Secret Adventures of Jules Verne (2000, technically late ’90s in spirit) reimagines the author’s world with steam-powered submarines and time machines. Both shows lean on real history—Verne’s own 19th-century tech dreams, like the Nautilus from Twenty Thousand Leagues Under the Sea (1870), fuel the fire.
Music revs up with Abney Park, formed in 1997, blending industrial beats with Victorian sea-shanty vibes—think “Airship Pirate,” a steampunk anthem. Real-life influence? The 1990s steampunk zine scene (Steampunk Magazine starts later, but DIY pubs thrive), plus Burning Man’s debut (1986, growing through the ’90s), where desert art rigs echo steampunk’s wild contraptions.
2000s: Events Explode, TV Goes Mainstream, Music Finds Its Voice
Now steampunk’s a juggernaut. SalonCon launches in 2006, a three-year run of corsets, tea duels, and Voltaire’s gothic-steampunk crooning—think “When You’re Evil” with a brass twist. The Steampunk World’s Fair (2010–2018) in New Jersey scales it up—thousands flock to airship parades, maker tents, and Steam Powered Giraffe’s robotic harmonies (“Honeybee” could melt a gearheart). These events aren’t just literary fandom—they’re living steampunk, rooted in real DIY culture and Victorian nostalgia.
TV hits big: Firefly (2002) isn’t pure steampunk, but its frontier-meets-tech vibe inspires crossover fans. Warehouse 13 (2009–2014) dives deeper, with steampunk artifacts—Tesla guns, Babbage-inspired computers—grounded in real inventors’ legacies. Japan’s Steamboy (2004), an anime film, dazzles with its Industrial Revolution chaos, echoing Brunel’s mega-projects.
Music explodes: Professor Elemental debuts “Cup of Brown Joy” (2008), chap-hop’s steampunk crown jewel—tea, tweed, and beats. Voltaire’s “Beast of Pirate’s Bay” (2008) adds pirate-steampunk swagger. Steam Powered Giraffe, formed 2008, brings vaudeville robotics to the stage. Real-life tie-in? The 2000s maker movement—Etsy’s steampunk crafts boom (2005 onward)—shows the subculture’s hands-on heart.
2010s: Peak and Pivot—Events Wane, TV Diversifies, Music Matures
The 2010s are steampunk’s golden age—and its reckoning. The Steampunk World’s Fair peaks, but financial woes kill it by 2018. Smaller cons like Wild Wild West Con (2012–present) in Tucson keep the flame, blending steampunk with cowboy grit—think steam trains of the American West, like the transcontinental railroad (completed 1869). Real-world echo? The 2010s cosplay surge, fueled by Comic-Con’s growth, amplifies steampunk’s visual punch.
TV gets eclectic: Penny Dreadful (2014–2016) mixes gothic horror with steampunk tech—think Frankenstein’s lab on steroids, rooted in Shelley’s 1818 novel. The Legend of Korra (2012–2014) crafts a steampunk metropolis with zeppelins and mecha, inspired by 1920s Shanghai but steeped in Victorian echoes. Carnival Row (2019) blends fae with steam-age grit, nodding to industrial London’s underbelly.
Music refines its craft: Abney Park’s Aether Shanties (2010) doubles down on airship vibes, while Professor Elemental’s “Fighting Trousers” (2010) keeps the humor sharp. Steam Powered Giraffe’s The 2¢ Show (2012) polishes their act. Real influence? The 2010s vinyl revival—analog love fits steampunk’s retro soul.
2020s: Future Gears—Events Adapt, TV Goes Silent, Music Persists
As of March 4, 2025, 2:15 AM EST, steampunk’s evolving. COVID gutted big events, but virtual cons (Steampunk November went online 2020) and hybrid fairs keep it alive. TV’s quieter—His Dark Materials (2019–2022) flirts with steampunk via airships and Pullman’s books, but no new heavyweights emerge. Music holds steady: Professor Elemental’s “Nemesis” (2021) proves chap-hop’s staying power, while indie acts on Bandcamp churn out steampunk folk.
Real-life roots? The 2020s climate crisis sparks eco-steampunk—think solar-steam hybrids, inspired by Victorian solar experiments (like Augustin Mouchot’s 1860s solar engines). Books like Cherie Priest’s Boneshaker (2009) still inspire, but the subculture’s driven by makers, not scribes.
Wild Tangents: Atlantis, Aliens, and Slack
Steampunk’s real-world timeline gets weird when you toss in Atlantis and Egypt. Imagine Victorian archaeologists unearthing steam-powered Atlantean relics—Erich von Däniken’s Chariots of the Gods? (1968) claims aliens built the pyramids; why not steam aliens? Ma’at, Egypt’s goddess of order, could oversee a cosmic steamworks, balancing chaos with precision—steampunk’s ethos incarnate. J.R. “Bob” Dobbs and the Church of the SubGenius (1970s) add Slack, the art of effortless triumph—picture a steampunk guru selling “Slack-o-Trons” at a fair, laughing at the grind.
Wire2Stone
Unveiling the Cosmic Craftsmanship of Wire2Stone at Wonderplace Alpha
Step into the world of Wonderplace Alpha, where the boundaries of time and space blur into a tapestry of genres and cultures, and you’ll find yourself drawn to the magnetic allure of Wire2Stone. This isn’t just another vendor booth; it’s a portal to a universe where art transcends the ordinary, blending the ancient with the futuristic in a dance of metal and stone.
The Artisans Behind the Magic
Wire2Stone is the brainchild of William Brett Schrader, an artist whose passion for wire wrapping has transformed into a saga of intricate, otherworldly jewelry. Each piece is not just crafted; it’s conjured from materials that feel as if they’ve been plucked from the stars themselves. William’s journey into the art began with a simple fascination with the tactile nature of wire, leading him to explore how these thin strands could bind with the raw, natural beauty of stones, creating pieces that are as durable as they are delicate.
His background is as diverse as the pieces he creates. Influenced by a love for science fiction, tribal art, and the natural world, William’s work at Wire2Stone embodies a fusion of these elements. The result? Jewelry that not only adorns but tells a story, each piece a narrative of exploration and connection to the universe.
The Artistry of Wire2Stone
At Wonderplace Alpha, Wire2Stone will stand out with its display of statement pieces like “Poppa Octa,” where wire isn’t merely a medium but a character in the story of each necklace, bracelet, or pendant. Imagine walking through the event, feeling the weight of a pendant that seems to hum with the energy of a distant planet, or the cool touch of a ring that could have been forged in the heart of a cybernetic tribe.
The craftsmanship here is not about mere beauty; it’s about creating an experience. Each item is handcrafted, ensuring that no two pieces are exactly alike, much like no two stars in the sky share the same light. The wirework is impressively detailed, wrapping around stones in patterns that evoke both the organic flow of nature and the precise geometry of futuristic technology.
Why You’ll Love Wire2Stone
- Unique Aesthetic: In a place where every attendee is a traveler from a different era or galaxy, Wire2Stone offers jewelry that complements any costume or persona, from steampunk adventurers to cybernetic shamans.
- Quality and Durability: These aren’t trinkets; they’re heirlooms for the modern age. The wire is strong, the stones are chosen for their vibrancy and energy, making each piece not just wearable art but also a lasting companion.
- Interactive Art: William often engages with his audience, sharing stories behind each piece or even customizing designs on the spot. It’s an interactive experience where you’re not just buying jewelry; you’re becoming part of its story.
Sweet Laine Hats
“A hat changes everything.”
– Philip Treacy
Hats by Sweet Laine! Hats beyond compare! Hats beyond belief!

























Cardinal Connections With Jess
“Divination is the art of seeing what is not apparent to the naked eye.”
– Paracelsus
Visit Cardinal Connections With Jess at Wonderplace Alpha for an experience in understanding. Jess, with her background in intuitive arts and spiritual exploration, offers a sanctuary for those seeking to deepen their connection with themselves and the cosmos. Through her workshops, one-on-one intuitive readings, and sacred storytelling, Jess helps navigate the cardinal directions of your life’s journey, blending creativity with spirituality. Her sessions are not just about self-discovery but about weaving your personal narrative into the larger tapestry of the universe. Whether you’re an artist looking to infuse your work with deeper meaning or someone on a quest for personal growth, Jess’s offerings at Wonderplace Alpha are your gateway to aligning your soul’s compass with the wonders of the world around you.
Multi-Genre Festivals For Fun and Profit
A Multi-Genre Festival Tailored for the Unconventional: Wonderplace Alpha.
Wonderplace Alpha transcends* the typical festival experience by blending an array of genres into a harmonious celebration of the weird, the nerdy, and the alternative. Here’s how the multi-genre festival aspect of this event makes it a haven for those who thrive on the fringes:
A Sonic Smorgasbord
Some of the most famous multi-genre festivals are musical. For the eclectic music lover, Wonderplace Alpha is a dreamland. This festival’s multi-genre approach means you might start your day with the chaos of punk rock, transition into the ethereal sounds of ambient electronic music, and end with the storytelling of folk ballads. This diversity caters directly to those whose tastes don’t fit neatly into one box. It’s a place where someone can enjoy a set by a band known for their experimental noise rock and then head over to a stage featuring a DJ who specializes in 8-bit video game music. This variety not only satisfies but also excites the palate of the unconventional listener. At this multi-genre festival, music lovers are spoilt for choice.
Art Without Boundaries
The art at Wonderplace Alpha reflects its musical diversity, offering everything from surrealist paintings to interactive digital installations. For those who appreciate art that pushes boundaries, the festival is a gallery without walls. You might encounter a live muralist painting alongside a performance artist in a silent film setting or witness a fusion of traditional and modern art forms, like a classical ballet performance with glitch art projections. This blend highlights how this multi-genre festival can create a space where the alternative art lover can find endless inspiration and enjoyment.
Literature and Performance
Beyond music and visual arts, Wonderplace Alpha’s multi-genre approach extends to literature and performance, offering spoken word, poetry slams, and readings from obscure or cult authors. For the literary nerd, there might be a tent dedicated to speculative fiction with authors discussing their latest works or workshops on writing for alternative media. This inclusivity in genre ensures that even the most niche interests are catered to, providing a platform for stories and performances that might never see the light of day in more conventional settings. Here, multi-genre elements enhance every aspect.
Interactive and Thematic Experiences
The festival’s varied genres allow for unique, themed interactive experiences. Imagine a steampunk-themed area where you can engage with live role-playing games, or a sci-fi section where attendees can participate in a mock space mission. These experiences at a multi-genre festival not only entertain but also immerse participants in worlds that align with their interests, whether that’s exploring dystopian futures or reliving historical moments through a fantastical lens.
Cross-Pollination of Cultures and Ideas
The beauty of a multi-genre festival for the unconventional is the cross-pollination of ideas and cultures. Here, a metal band might collaborate with a traditional Japanese musician, or a folk artist might explore hip-hop influences. This fusion of genres not only broadens the horizons of attendees but also creates new art forms that resonate with those who appreciate the blending of traditions and sounds.
A Safe Space for Expression
For those who identify as weird, nerdy, or alternative, Wonderplace Alpha’s multi-genre nature provides a safe space for self-expression. Whether you’re into cosplay, live-action role-playing, or simply want to dress in a way that reflects your inner world, the festival’s diverse audience ensures that you’re not alone. Here, every genre, every subculture, has its place, making it a festival where everyone can express their true selves without fear of judgment.
Community and Networking
The multi-genre setup fosters a community where connections are made across different interests. An indie game developer might find their next collaborator at a panel on video game music, or a fan of obscure 80s B-movies might bond with someone over a shared love for a particular genre at a themed screening. This networking aspect at a multi-genre festival is particularly appealing to those whose interests might not be mainstream, offering a rare chance to connect with like-minded individuals.
Conclusion
Wonderplace Alpha, with its celebration of a multitude of genres, is more than just a festival; it’s a vibrant ecosystem where the weird, the nerdy, and the alternative can find joy, inspiration, and community. The multi-genre aspect ensures that every attendee can dive into the depth of their interests while also discovering new ones, making Wonderplace Alpha not just a temporary escape but a profound celebration of diversity in expression and creativity.
* Or “is more ridiculous than”, if you prefer.
Mr. Fang & The Fangtones: Headlining High-Octane Rock From The Undead Planet
The true origin of Mr. Fang and the Fangtones is, like the darkling undead horror planet whence they come, is shrouded in darkness and mystery. We can’t tell you precisely, for none but they know, and they tell no-one.
Except for those who listen to their lyrics, of course.
But to our understanding, The Undead Planet was once alive, and once very much like this Earth. None know the cataclysm which slew its inhabitants, but it must have been murder, for its inhabitants have not gone to their rest; no, all things on that planet, every bird, every tree, and surely every human, isunalive, animated through the malign force of Mr. Fang’s dark Citadel.
None who live know the rest of the tale, but at Wonderplace Alpha, you might acquire just a little of the Lore…
