Multi-Genre Festivals For Fun and Profit

A Multi-Genre Festival Tailored for the Unconventional: Wonderplace Alpha.

Wonderplace Alpha transcends* the typical festival experience by blending an array of genres into a harmonious celebration of the weird, the nerdy, and the alternative. Here’s how the multi-genre festival aspect of this event makes it a haven for those who thrive on the fringes:

A Sonic Smorgasbord

Some of the most famous multi-genre festivals are musical. For the eclectic music lover, Wonderplace Alpha is a dreamland. This festival’s multi-genre approach means you might start your day with the chaos of punk rock, transition into the ethereal sounds of ambient electronic music, and end with the storytelling of folk ballads. This diversity caters directly to those whose tastes don’t fit neatly into one box. It’s a place where someone can enjoy a set by a band known for their experimental noise rock and then head over to a stage featuring a DJ who specializes in 8-bit video game music. This variety not only satisfies but also excites the palate of the unconventional listener. At this multi-genre festival, music lovers are spoilt for choice.

Art Without Boundaries

The art at Wonderplace Alpha reflects its musical diversity, offering everything from surrealist paintings to interactive digital installations. For those who appreciate art that pushes boundaries, the festival is a gallery without walls. You might encounter a live muralist painting alongside a performance artist in a silent film setting or witness a fusion of traditional and modern art forms, like a classical ballet performance with glitch art projections. This blend highlights how this multi-genre festival can create a space where the alternative art lover can find endless inspiration and enjoyment.

Literature and Performance

Beyond music and visual arts, Wonderplace Alpha’s multi-genre approach extends to literature and performance, offering spoken word, poetry slams, and readings from obscure or cult authors. For the literary nerd, there might be a tent dedicated to speculative fiction with authors discussing their latest works or workshops on writing for alternative media. This inclusivity in genre ensures that even the most niche interests are catered to, providing a platform for stories and performances that might never see the light of day in more conventional settings. Here, multi-genre elements enhance every aspect.

Interactive and Thematic Experiences

The festival’s varied genres allow for unique, themed interactive experiences. Imagine a steampunk-themed area where you can engage with live role-playing games, or a sci-fi section where attendees can participate in a mock space mission. These experiences at a multi-genre festival not only entertain but also immerse participants in worlds that align with their interests, whether that’s exploring dystopian futures or reliving historical moments through a fantastical lens.

Cross-Pollination of Cultures and Ideas

The beauty of a multi-genre festival for the unconventional is the cross-pollination of ideas and cultures. Here, a metal band might collaborate with a traditional Japanese musician, or a folk artist might explore hip-hop influences. This fusion of genres not only broadens the horizons of attendees but also creates new art forms that resonate with those who appreciate the blending of traditions and sounds.

A Safe Space for Expression

For those who identify as weird, nerdy, or alternative, Wonderplace Alpha’s multi-genre nature provides a safe space for self-expression. Whether you’re into cosplay, live-action role-playing, or simply want to dress in a way that reflects your inner world, the festival’s diverse audience ensures that you’re not alone. Here, every genre, every subculture, has its place, making it a festival where everyone can express their true selves without fear of judgment.

Community and Networking

The multi-genre setup fosters a community where connections are made across different interests. An indie game developer might find their next collaborator at a panel on video game music, or a fan of obscure 80s B-movies might bond with someone over a shared love for a particular genre at a themed screening. This networking aspect at a multi-genre festival is particularly appealing to those whose interests might not be mainstream, offering a rare chance to connect with like-minded individuals.

Conclusion

Wonderplace Alpha, with its celebration of a multitude of genres, is more than just a festival; it’s a vibrant ecosystem where the weird, the nerdy, and the alternative can find joy, inspiration, and community. The multi-genre aspect ensures that every attendee can dive into the depth of their interests while also discovering new ones, making Wonderplace Alpha not just a temporary escape but a profound celebration of diversity in expression and creativity.

* Or “is more ridiculous than”, if you prefer.

The Oddities Show and Tell

It's an oddity!

Almost all institutions own a lot more art than they can ever show, much of it revealing for its timeliness, genius, or sheer weirdness.”
– Jerry Saltz

Marvelously peculiar! Our famed free Halloween Festival attracts too many creators and curators of oddities for us not to invite them to come spend a lovely Faire-weekend with us! See and enjoy fascinating things! Bring your own as we recapitulate our famed Oddities Show & Tell!

What is an ‘oddity’?

An object oddity refers to an item or an artifact that is peculiar, unusual, or stands out due to its uniqueness, rarity, or the bizarre nature of its design, function, or origin. These could include:

  • Antiques or collectibles with strange or inexplicable features, like a clock that uses an unconventional mechanism or a piece of furniture with an odd shape or purpose.
  • Curios from different cultures or historical periods, which might not make sense to modern observers, like ancient tools or decorative items intended for rituals or practices no longer common.
  • Modern art pieces that challenge conventional aesthetics or functionality, such as sculptures made from unconventional materials or items that serve no practical purpose beyond sparking curiosity or conversation.
  • Natural specimens that are anomalies, like oddly shaped fossils, minerals with unusual colorations, or preserved specimens of bizarre creatures.

Object oddities often find homes in curiosity cabinets, museums, or private collections where the fascination lies in their deviation from the norm, their story, or the questions they provoke about human ingenuity, nature’s diversity, or historical context.

What is an Oddity Show and Tell?

In the Oddity Show and Tell, our attendees, merchants, and friends are cordially invited to bring their favorite oddities and show off the delightful peculiarities they’ve collected, found, haggled over, inherited, made, or otherwise acquired.

All are most cordially invited to bring their peculiarities and enjoy their offbeat strangeness with us!

Mr. Fang & The Fangtones: Headlining High-Octane Rock From The Undead Planet

Mr. Fang and the Darktones.

The true origin of Mr. Fang and the Fangtones is, like the darkling undead horror planet whence they come, is shrouded in darkness and mystery. We can’t tell you precisely, for none but they know, and they tell no-one.

Except for those who listen to their lyrics, of course.

But to our understanding, The Undead Planet was once alive, and once very much like this Earth. None know the cataclysm which slew its inhabitants, but it must have been murder, for its inhabitants have not gone to their rest; no, all things on that planet, every bird, every tree, and surely every human, isunalive, animated through the malign force of Mr. Fang’s dark Citadel.

None who live know the rest of the tale, but at Wonderplace Alpha, you might acquire just a little of the Lore…

Mr. Fang and the Darktones come from a Dark Planet to bring you music that would make the dead dance.

Our Liminal Environment

Weird battle beasts.

If you’re wondering why this is being written out-of-character, don’t. None of this site is out of character because all of this is real, of course, and I’m simply the creative director for an event company essentially run by drunken mystical creatures.

How does this show work, in simple, straight-up practical terms? Here:

The majority of our target audience tend to enjoy Renaissance Faires; the rest, otherwise, enjoy things like The Rocky Horror Picture Show, or close-knit scifi conventions, or sometimes gatherings of alternative music, non-mainstream spirituality*, or other places where people are free to, and generally prefer to, dress and act differently from in the rest of the world.

We use Renaissance Faires as our model because the people who create Wonderplace Alpha are the ones who see a Faire and see the excuse to dress as King Arthur’s Pirate Daughter not as silly, but as a more worthwhile and interesting way to spend a weekend than most things people would consider far more normal.

And at heart, what we are building is a lovely Marketplace of wondrous things, surrounded by a weekend of entering Otherspace with the rest of us.

We’re in our first year. We don’t have, and aren’t going to promise, special effects. And we’ve seen big events which make an epic saga their primary goal. It’s amazing. They’re terribly clever. We mostly know how to throw huge rumbistifications with amazing entertainment and wonderful parties; that’s our epic Saturday night.

Feel free to pop around this site for advice on what you might enjoy creating or doing for your garb, your preparations, your plans, your character or lore if you want them, your merchant booth or sponsorship participation if you want them.

We will try to attract, select, and offer you the most hypnotic actors, the most diverting merchants, the most enthralling dancers, the most bombastic rock and roll!

And most of all, we offer you a weekend to get, not away from it all, but TO it all.

The other “it” – the Universe right there underneath the boring everyday world, waiting for us to put on our raiment, make our plans, peel it back and dive in.

Let’s go! Let’s go!

LET’S GO!

* Have you hugged a Druid lately?

Founding Creator Meredith Foster

“In the province of the mind, what is believed to be true is true or becomes true, within limits to be found experientially and experimentally. These limits are further beliefs to be transcended. In the province of the mind, there are no limits . . .”
― Robert Anton Wilson

(Visit Meredith’s primary vendor page here.)

Meredith’s aspect of the Creative Fire, like all aspects of that Fire, can’t be codified precisely in words. (And if you try to capture an artist that way, you’ll find the art squeezing away between your fingers.

"When the going gets weird, the weird go pro." -Dr. Hunter S. Thompson

Considering Visiting Or Patronizing Meredith? You Ought. Here Are A Few Of The Traits Found Among Some People Who Enjoy Her Work.

Curious. Curious George was a curious little monkey. Was he ever able to go off and sign his own book deals? Who knows? If you want to find out, you’re probably curious.

Unusual. Sure, we’re all unusual. But it does depend. You shan’t need quite as much love for the unusual enjoying those gourmet custom pizzas (which are, admittedly, not exactly ordinary themselves) as you will appreciating some of Meredith’s marvelously oogie-boogie crafts.

Slightly Woo. There is a bit of mystical element here; not as much sorcery as some, not as little bit of cantrippery as you might exect.

Excited. As with some other traits, we hope this one finds you often; but really, you have quite a lot of selection to examine. You’ll want to bring your energy!

Eclectic. Some people like everything to be exactly the same in exactly the same way. These people are not ecclectic.

Some of her Lore includes:

Bone.

Lore of bone, lore of stone,
Always inside, and not alone.

Meredith’s Bonework is ethical, careful, and has a resonance you can feel. Also, it’s reaaaaaaaally pretty.

Revifification.

Necromantic practice, strange and trackless,
Not always evil; darkling access.

Chaos Magick

“One cannot shape the world without being reshaped in the process. Each gain of power requires its own sacrifice.”
― Phil Hine

Baking Advice

If you bake it, they will come.

The Renaissance Faires of Earth

Beings throughout the known Universe All of us here love Renaissance Faires and other places where the ordinary, everyday World gets to be part of a larger, more imaginative World, of greater possibilities!

Now, most Renaissance Faires have modern conveniences, accepted credit cards, and don’t tend to need to have the citizens rise up and man the catapults against immanent raids of werewolf hordes, like they did int he old days. Similarly, we aren’t going to check to make sure that all of your garments have been manufactured in Nevryone and shipped to Otherwhen from Neverwas.

But we do absolutely encourage you to come in costume, garb, fancy dress, character, persona, fursona, or pretty much whatever you’d like, within reason*.

Don’t worry that it won’t be ‘enough’ of anything. You CAN get as fancy as you want, and we all respect and admire people with fantasmic and elaborate gear!

But what makes a Wonderplace are the people, not the clothes**. So don’t worry and don’t be afraid to experiment! You’ll also have a chance to see what other people are wearing via our upcoming social media.

This is the time to:

  • Scour your closets for interesting things you’ve not worn in a while
  • Check the thrift shops! They have fascinating things!
  • If you’ve lots of lolly, consider supporting independent creators who make clothing and costumes! Some of them are our vendors!
  • Alternately, you could attempt to supplicate the Dark Demons of Clothing and sacrifice a leisure suit on an alter to Bajoombah, the Vile Bane of Polyester. We don’t recommend it. But you could.
  • You can wear your everyday walkabout stuff! That’s all right as well!
  • You can get your things AT the fair from our vendors! You can even talk to our vendors in advance about things they can make and hold for you.
  • You could visit our sponsors. They sure wouldn’t mind.
  • Yes, you can totally get your gear at Spirit. Plenty of us do. If Spirit Halloween didn’t extrude itself into your reality, we’d have to invent it. Same with Hot Topic, Spencer’s, and That Store Everyone Says Is Cringe But Everyone Secretly Really Wants To Go Into

* “Reason is in the tentacle of the beholder”, as Voltaire said.

** Nearly all of our clothing merchants have lodged a formal complaint against this ridiculous and unfounded idea.

Programming & Pleasures

Dmitry Wild

“Sleep my little baby-oh
Sleep until you waken
When you wake you’ll see the world
If I’m not mistaken…

Kiss a lover
Dance a measure,
Find your name
And buried treasure…

Face your life
Its pain,
Its pleasure,
Leave no path untaken.”
― Neil Gaiman, The Graveyard Book

The first and simplest pleasure is just strolling the Faire. Some of the enjoyment is in participating, if you choose; you get more out of your experience the more you put into it.

We’ll have shows in the evenings and performances through the day. You’ll have the chance to meet our Cast and interact with our Story, learn our Lore, and experience the grand and peculiar Concardance which is Wonderplace Alpha.

We’ll be adding programming as the time goes by. Please stop by here to stay updated on our programming and our many escapades to enjoy.

Game Mechanics

All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains malleable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games – those which can be played in any sense “perfectly”, such as a grid, Prallian scope, ‘nkraytle, chess, Farnic dimensions – can be traced to civilizations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies.

The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attributes of the pieces, is inevitably to shackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it’s just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They’re just as complicated and demanding as a mechanistic game, and you’ll keep fit at the same time.
― Iain M. Banks, The Player of Games*

In most lands, arguments in Wonderplace Alpha are resolved by swordfighting to the death**. However, Earth, being backward in this as in so many things, frowns upon this practice.

Now, there aren’t a lot of arguments or ‘challenges’ that need to happen in Wonderplace Alpha. Many–most, perhaps–enjoy the entire weekend without participating in the story underneath. Like any big story shared with thousands of people, it’s really made up more of what happens when you’re in a special place engaged in magic, and less about trying to rival whatever your local bards or psychic podcasts are singing about this week.

But if you do get into a situation where you need to ask a question of someone who won’t talk, or change a piece of the story and make it your own, or any time when you want to interact in-game with other game elements and you aren’t sure if you ‘should’ win, you need:

  • A referee
  • A clear idea of what you want to ask for
  • Everyone who should be present (if you’re doing something involving someone else, they’re generally going to need to be there, unless it’s behind their back.
  • And a challenge ball. A “challenge ball” is a small, cheap object which is used to try to alter the Wonderplace reality around you. Historically, we never know how many challenge balls to provide each year. That makes things terrif–er, interesting.

(Most of the time you’re interacting with any game or immersive elements, you’ll be near a staff member who can referee, sometimes in your encounter with them.)

All you need to do is explain your intention to the referee, and hand them your challenge ball. They’ll take the challenge ball whether or not you win, and listen to your explanation. If they’re refereeing, they’ll make the decision between two players.

So an encounter might be of this variety.

YOU: I say that, on the night of the murder, I was actually nowhere near the city where she was brutally slain ten years ago.

REFEREE: Well, in real life, none of us were here ten years ago. But if that was true, it would change the whole story we just heard about this place. What’s your better story?”

Not everyone likes to do storytelling in the middle of their weekends. And if we want to have a story you can actually mold, that does mean it’s not going to be a “start, problem, solution, end” story, as if you were trapped inside it. It’s a “This happened, then we did this, then we did that, then this happened and all these things happened”. That’s not a story with a specific start and end for the weekend; but it’s a story you can take home afterwards.

* Or possibly ‘to the pain’.

** Have you read “The Player Of Games”? Whether or not you know the rest of Iain M. Banks’ “Culture” series, ‘Games’ is an intense tractor-beam of slow-building obsession. I don’t know what I would do if I were a slightly superhuman games expert, playing a game so large an entire species built itself around that game. I don’t think I have the courage to try to write it. But Mr. Banks did.

The Tribal Five Elements of our Wonderplace

There are a whole lot of things in this world of ours you haven’t even started wondering about yet.
― Roald Dahl, “James and the Giant Peach

Some of what we are is quite simple. We’re located in your lovely city of Lake George, New York, at a very pretty and rather capacious venue. We’re not floating in some fairyland in your dreams; that costs extra. Our areas are big, outdoor spaces full of vendors and interesting people. You’ll need to do a bit of walking to get around. (There are some golf carts available for rental.)

Some of what we are is rather more complicated. You never know who, or what, you’ll encounter at Wonderplace Alpha…and honestly, neither do we.

We hope that’s comforting.

You’ll be able to go back and forth between our various places, and will probably want to explore our whole grounds. (Although if you just want to spend the whole time hanging around the Pub or the Barnyard Market, who are we to stop you?) They are functional spaces and decoration is variegated but the inhabitants are…colorful, to say the least. (Would you like to assist us? If you want to volunteer to be part of the heroic team of pioneers who’ll be helping us decorate in the days before the event, do get in touch.)

In each area, you’ll see many people wearing the garments and gear of their assorted persona and stations.

You’ll also see people wearing normal everyday clothes, because all are welcome at Wonderplace Alpha.

But thing might get a little weird.

Albion is our Steampunk, Mad Science, and Eccentric Weirdness area. Do say hello to one or more of the Mad Hatters, would you?

In this area, you can expect to see things that are medium-tech. But there’s a lot an Artificer can do with 19th-century tools. Given that engineering insanity is involved, it can be hard to predict what you’ll see here.

Dress has rather a whiff of 19th century Great Britain, at least as viewed through the eyes of Young Dr. Frankenstein. It’s a quirky blend of technology and hand-labor here. Some clothing is quite elaborate, with suits and dresses (though dresses are terribly impractical for our terrain, but they’re just grand for tea) and some clothing is very simple.

A number of our attendees from Plain Boring Regular Earth tend, by choice or through the difficulty of acquiring good anti-phlogiston goggles in the average Home Depot, to wear basically everyday clothing with a few accessories. And that’s more than fine, as well.

Your vendors are particularly likely to have offbeat, ‘punk, alternative, and other strange gear.

Fable is our Fantasy, Medieval times, Faerie area. Ask the Green Man where he comes from; ask the cup that’s filled with red.

Dress is likely to be anything ranging from the human Middle Ages and Renaissance, to Fae fashion. It’s where you’d be most likely to see nonhuman folks. It’s where you’re most likely to BE nonhuman folks. Titania has a secret for you.

You know, we do sometimes encounter Faeries. And it’s very difficult to predict what they’ll wear or or do. Some are very traditional, some are very punk rock.

When the going gets weird…

The Barnyard is our general marketplace, gathering area, and communal hall.

It’s the friendly gathering area of our outpost.

The Wasteland is our post-apocalyptic, scifi, future, and Gods-only-know-what.

We’re not saying that everyone here is a misfit, a punk, a loner, or a trickster. Some of them are also a little weird.

Darkling is a haven for souls who celebrate the night, and its oddities.

Dress is generally (but not invariantly) with an eye towards that which is darkish, Halloween, Samhain, midnight, Gothic. They’re not necessarily evil, any more than anyone else; just the Winter Court.

Darkling has no leaders and no special missions.

Honest.

While Darklings, like the Goths of other places and times (both the Peter Murphy kind, and the sacking-Rome kind) often wear black, black and also, for variety, black… like all Elements, they do value individual freedom, and you can wear what you want. Those who want to keep in theme often tend toward looks like those found in Villains, the Undead, the Zombie Zoo, and pretty much how we tend to dress from about August first to about November 23rd.

The Wasteland, as seen by Mr. William Broad (you might know him as Billy Idol.):