Author Guest Of Honor Richard C. White

Version 1.0.0

(Wonderplace Alpha is known for blending reality – that is, Wonderplace Alpha – with purest insane fiction – that is, Planet Earth.

However, at this moment, we’d like to mention that we are putting up placeholder text because Mr. White is likely to want to have considerably more input into his descriptions. The Artist Guests of Honor have it easier; there’s no chance anyone would mistake our fingerpainting for their work.)

Richard C. Wright doesn’t always do things the easy way. Most people, upon being told that the path to Guest of Honordom is either by being invited through the quality of your literature and the engaging personal qualities which enthrall and mesmerize swooning convention guests*, OR via right-of-combat.

A hundred shattered opponents’ blades** later, here we are.

Richard C. White is the author of the “For a Few Gold Pieces More” collection of dark fantasy short stories being released by Musa Publishing.

Along with writing Fantasy and Science Fiction, Rich has been bitten by the “New Pulp” bug and has several stories coming out by Pro Se Productions in the near future. The first of his, “Notes in the Fog” has been released in the “Charles Boeckman Presents: Johnny Nickle” duology in May 2013.

He also is a media tie-in writer, having written for Star Trek, Doctor Who, and The Incredible Hulk. His novel, “Gauntlet Dark Legacy”, was the best-selling tie-in for his publisher in 2004.

Richard is also active in writing organizations, being a member of the Science Fiction and Fantasy Writers of America and the International Association of Media Tie-in Writers. Additionally, Richard serves on the Writer Beware committee for SFWA.

A former soldier, who was stationed with the Third Armored Cavalry Regiment and the 101st Airborne Division (Air Assault), Richard also works as a Technical Writer/Analyst for a defense contractor when not working on his latest story. 

chard C. White is an author of:

  • Fantasy,
  • Science Fiction,
  • Dark Fantasy,
  • New Pulp/Noir,
  • Non-Fiction,
  • Fantasy Noir.

Recent Releases


Chasing Danger
StarWarp Concepts

“No Rest for the Wicked” –
BattleTech: Slack Tide
Catalyst Game Labs

“Dangerous Memories”-
Rocky Jordan
Pro Se Productions
 
“Storm Wreck” –
Nisaba Journal #2
Green Ronin Publishing

Coming Soon

On Wings of Steel (Starwarp Concepts)

Cry Havoc – The Furies (Book One) (Starwarp Concepts)

Current Projects

Childhood’s Tears

Chasing Danger: The Black Ice Affair

Steel on Target

Sound and Fury – The Furies (Book Two)

The Golden Age Project – Sirens of Space

The Silkie

Publishers

Byron Preiss Multimedia/Marvel Entertainment

Catalyst Game Labs

Eggplant Literary Productions

iBooks, Inc.

Musa Publishing

Nisaba Press (Green Ronin Publishing)

Pro Se Press

Silence in the Library Publishing

Simon and Schuster (Pocket Books)

StarWarp Concepts

* Fainting couch not included

** Mr. Wright is also apparently an armorer, in addition to being a more qualified swordsperson than I am. He might remind us that, under relatively normal circumstances and depending on era and technology, swords shattered fairly infrequently. Except (at a magical place like Wonderplace Alpha) when used in the cause of Justice, such as to smack a promoter.

Our Liminal Environment

Weird battle beasts.

If you’re wondering why this is being written out-of-character, don’t. None of this site is out of character because all of this is real, of course, and I’m simply the creative director for an event company essentially run by drunken mystical creatures.

How does this show work, in simple, straight-up practical terms? Here:

The majority of our target audience tend to enjoy Renaissance Faires; the rest, otherwise, enjoy things like The Rocky Horror Picture Show, or close-knit scifi conventions, or sometimes gatherings of alternative music, non-mainstream spirituality*, or other places where people are free to, and generally prefer to, dress and act differently from in the rest of the world.

We use Renaissance Faires as our model because the people who create Wonderplace Alpha are the ones who see a Faire and see the excuse to dress as King Arthur’s Pirate Daughter not as silly, but as a more worthwhile and interesting way to spend a weekend than most things people would consider far more normal.

And at heart, what we are building is a lovely Marketplace of wondrous things, surrounded by a weekend of entering Otherspace with the rest of us.

We’re in our first year. We don’t have, and aren’t going to promise, special effects. And we’ve seen big events which make an epic saga their primary goal. It’s amazing. They’re terribly clever. We mostly know how to throw huge rumbistifications with amazing entertainment and wonderful parties; that’s our epic Saturday night.

Feel free to pop around this site for advice on what you might enjoy creating or doing for your garb, your preparations, your plans, your character or lore if you want them, your merchant booth or sponsorship participation if you want them.

We will try to attract, select, and offer you the most hypnotic actors, the most diverting merchants, the most enthralling dancers, the most bombastic rock and roll!

And most of all, we offer you a weekend to get, not away from it all, but TO it all.

The other “it” – the Universe right there underneath the boring everyday world, waiting for us to put on our raiment, make our plans, peel it back and dive in.

Let’s go! Let’s go!

LET’S GO!

* Have you hugged a Druid lately?

Programming & Pleasures

Goblinoid.


“God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won’t tell you the rules, and who smiles all the time.”
-Terry Pratchett & Neil Gaiman, “Good Omens”

Strolling The Fair: The Great Promenade

This is the most simple and most comprehensive of pleasures: beginning there and ending up here. Come, dress in your (finest? strangest? farthest away from normal? …everyday clothes? Whatever you want) and come meet the artisans, creators, tricksters, collectors, entertainers, gamesters, warriors, pickle-salespersons, small furry creatures from Alpha Centuri, witches, builders, con artists, peasants, fools, knaves, and others who make up our show!

Explore! Explore! While Humans and adjacent species are able to create extraordinary buildings and sculpted landscapes, sometimes the most enthralling thing about any area is the fascinating uniqueness and proud peculiarity of its excited and participatory denizens!

Some of the enjoyment is in participating, if you choose; you get more out of your experience the more you put into it. I, myself, am writing this in a cafe, listeing to Aliyah and wearing a t-shirt. It’s not a bad life. But I wouldn’t mind if I were hanging out at the Wonderhenge right about now, discussing graphic design with a couple of snarky Elves.

The Cast

“Lovers and madmen have such seething brains,
Such shaping fantasies, that apprehend
More than cool reason ever comprehends.
The lunatic, the lover and the poet
Are of imagination all compact…”

-Francis Bacon

Our thirteen(ish) stalwart cast members will amuse, amaze, and delight you! Actually, they’ll probably just walk around eating turkey legs and speaking in cool accents, but isn’t that enough?

Cast member auditions will begin in mid to late November.

The Oddities Exhibition

Almost all institutions own a lot more art than they can ever show, much of it revealing for its timeliness, genius, or sheer weirdness.”
– Jerry Saltz

Marvelously peculiar! Our famed free Halloween Festival attracts too many creators and curators of oddities for us not to invite them to come spend a lovely Faire-weekend with us! See and enjoy fascinating things! Bring your own as we recapitulate our famed Oddities Show & Tell!

Music & Performance

Alice and the Mad Hatter make a great band.

We’ve got live music every night and performers and shows throughout the weekend. You don’t want to miss our magicians! (Not the ones who do magic tricks, nor the Archmage who will turn you into three toads in a trench coat if you miss her performance.) And where there’s smoke performance, it’s rumored there’s fire…

Discussions, Panels, Meetups

What extraordinary Wonderplacers we have, what amazing makers and builders and artists!

Now, we don’t have quite so many panels as a convention, nor so few panels as the airless black hole slowly swallowing the 11th planet of our solar system. What we have, you should investigate! We’re excited for you to have the chance to meet and hang out with our authors, performers, creators, and other guests!

The Marketplace

“The diary containing Deak’s record of his trip to the Troll Market was discovered in 1893 by workers demolishing the building where it had been stored with a handful of other artifacts of unknown origin. Both diary and artifacts remained in the possession of a private collector until 1946, when they were purchased by the British government. They currently reside in the vaults of the British Museum.”
-Hellboy.wikia.com

We know. The Marketplace has its own section on this website. But we can’t help it. This IS a Market Faire-Day. Vendors from all of the Seven Hundred Nineteen Realms and Eleven Tiny Kingdoms will be present to amuse and delight you with their wares.

Dancing

DJ Ozno, The Original Time-Travelling DJ, will be making heads nod every night. Join him!

The Lore

There is no such thing as Vampires, Mondays, or Lore.


Our Multiversal Space

Multiversal space.

Willy Wonka: Oh, well, then you know all about it and what a terrible country it is. Nothing but desolate wastes and fierce beasts. And the poor little Oompa Loompas were so small and helpless, they would get gobbled up right and left. A Wangdoodle would eat ten of them for breakfast and think nothing of it. And so, I said, “Come and live with me in peace and safety, away from all the Wangdoodles, and Hornswogglers, and Snozzwangers, and rotten, Vermicious Knids.”
Willy Wonka and the Chocolate Factory, Roald Dahl

Now, on your planet, you have Renaissance Faires. This is utter madness and is why you haven’t been contacted by other species; but I have a relevant point.

Most people generally believe that pretending whatever they do is normal is a good way of avoiding life getting too unpredictably weird too often, at least statistically speaking.

Your Renaissance Faires work at least partly because they allow people to inhabit a shared semi-imaginary Universe (and what is the everyday world if not a shared imaginary Universe? We think ties look sharp; but do you think they’re actually real?)–based on a communal conception of a shared background, places, and times.

Now, Renaissance Faires are lies, of course. Nothing existed in your world between 200 CE and 1743 CE; all of that time is a vast dream experienced by the entity Azimoth, in which nothing was truly real. But that doesn’t matter. Being able to enjoy an essentially communal vision outside of everyday, ordinary reality can be life-changing, especially if you’re the one selling tickets.

You, of course, have been taught silly histories which don’t even mention us. That’s okay. We’ll teach you about how we do things; and it turns out that either our culture has spilled out into your weirdo population, or your weirdos have exceedingly good taste. If you’ve participated in one of your native subcultures, you’re probably fine, and that’s a good thing for us; it’s so much easier to think about buying a new wardrobe when you don’t have to start by throwing out your old one.

Once you step inside our borders (or sooner, if you like; who are we to stop you from doing what you desire in your own home?) you are welcome–no, invited!–to participate, create a persona, hide behind other people who have decided to create personae so that people think you have one when you don’t… we’re here to show you a marvelous Market; be a part of it!

You’re all most cordially invited to pick up fashion, tribal, elemental interpersonal, telepathic, Hollow-Earth, mutant weirdling elements from anywhere in our World (and on our site) and bring anything from your own.

Come look around at everything we have going on, decide what would give you the most joy, and dive in!

You’ll find plenty of advice about fashion, function, useful (but not required!) etiquette, toasts, lore…

…if you enjoy these things, there’s a lot to learn.

If you don’t want to learn it and just want to do it, you’re more than welcome. As long as you’re here, it’s our job to show you the Marketplace World!

  1. Fashion. Be absolutely sure ti wear the right things! Of course, nobody knows what the right things are, so wear what you want. We encourage you to dress in the fashion of Darkling, Fable, and, erm, all of those others that we can’t remember right now. But if you don’t want to, then just be comfortable.
  2. Protocol. Remember, if you do the wrong thing, you will be instantly annihilated by orbital space lasers. Fortunately, THEY don’t know what “the wrong thing” is, either, and somebody’s busy teaching them beer pong with absinthe, so I wouldn’t worry.
  3. Tribal. You MUST join a tribe! Unless you don’t want to, in which case, we can’t really force you. I mean, we could, but we’re a marketplace, and making people sad is usually bad for sales.
  4. Puzzles, games, and battles. These things are totally rumors, and you certainly won’t find puzzles, much less rewards, by listening to rumors or looking for scrolls.

Some good places not to listen to rumors or look for scrolls:

The Tavern

The Green Man

The Mad Hattress

THE MAD TEA PARTY

Ink (of Darkling)

The Clockwork Man (of Albion).

Founding Creator Meredith Foster

“In the province of the mind, what is believed to be true is true or becomes true, within limits to be found experientially and experimentally. These limits are further beliefs to be transcended. In the province of the mind, there are no limits . . .”
― Robert Anton Wilson

(Visit Meredith’s primary vendor page here.)

Meredith’s aspect of the Creative Fire, like all aspects of that Fire, can’t be codified precisely in words. (And if you try to capture an artist that way, you’ll find the art squeezing away between your fingers.

"When the going gets weird, the weird go pro." -Dr. Hunter S. Thompson

Considering Visiting Or Patronizing Meredith? You Ought. Here Are A Few Of The Traits Found Among Some People Who Enjoy Her Work.

Curious. Curious George was a curious little monkey. Was he ever able to go off and sign his own book deals? Who knows? If you want to find out, you’re probably curious.

Unusual. Sure, we’re all unusual. But it does depend. You shan’t need quite as much love for the unusual enjoying those gourmet custom pizzas (which are, admittedly, not exactly ordinary themselves) as you will appreciating some of Meredith’s marvelously oogie-boogie crafts.

Slightly Woo. There is a bit of mystical element here; not as much sorcery as some, not as little bit of cantrippery as you might exect.

Excited. As with some other traits, we hope this one finds you often; but really, you have quite a lot of selection to examine. You’ll want to bring your energy!

Eclectic. Some people like everything to be exactly the same in exactly the same way. These people are not ecclectic.

Some of her Lore includes:

Bone.

Lore of bone, lore of stone,
Always inside, and not alone.

Meredith’s Bonework is ethical, careful, and has a resonance you can feel. Also, it’s reaaaaaaaally pretty.

Revifification.

Necromantic practice, strange and trackless,
Not always evil; darkling access.

Chaos Magick

“One cannot shape the world without being reshaped in the process. Each gain of power requires its own sacrifice.”
― Phil Hine

Baking Advice

If you bake it, they will come.

Pawprints From The Heart

Pawprints From The Heart by Meredith Foster.

Meredith, the Wild Witch of the Wasteland. Seek her wisdom; avoid her anger!

Meredith Foster is a Founding Creator at Wonderplace Alpha.

You can find her wares and some of her story here, and more of her story at her Wonderplace Persona page.

ELEMENT:

Wasteland. Pawprints From The Heart doesn’t merely defy description; she takes description, strangles it to death, then harvests its bones in an ethical fashion. She could be Darkling for her dolls alone, or Albion for her Steampunk terns. We placed her with the Wasteland because we wanted you to be at least reasonably prepared for her to alter your reality tunnels with her brain-bending work.

There are also stuffies.

“ORDINARY EARTH” TELEMAGIC:

Find her on the Book of Faces.

PERSONA INFORMATION:

Meredith is the Wise Woman of the Wastes. Her intimate knowledge of art, craft, and Necromancy is much sought-after. (However, please be courteous, and while you are not obligated to purchase anything, please don’t let your inquiries get in the way of others purchasing from her or viewing her wares. She has quite a lot of uses for ethically-sourced bones, you know.

LORE:

Meredith’s scrolls relate to a variety of subject. Her role in the Story is variegated and exciting.

WARES:

The unexpected. Pet portraits, fiber art, acrylic paintings, primitive crafts, natural bone art and some Steampunk, as well.

The Pioneers of Wonderplace: Show Up Early, And Help Us Prepare

Dearest friends, foes, admirers, and tenured assassins,

We are tempted to present ourselves as an enterprise so massive that when you arrive, you will see a city which would shame Atlantis, erected through the force of our imaginations and a budget sufficient to purchase one or two of the less-popular suburbs of London.

The imagination part? That we’ve got.

Would you like to help us get the space ready? Would you like to show up 2-3 days early, hang out with our crew, and help us set up? And we’re not proud…if you’ve got ideas, if you’ve got decorations, if you have other ways you want to help, we’d love to meet you and get ready with you.

We’re workaholics, so doing extra work to get ready for the show IS our idea of fun. If that doesn’t sound crazy to you, you might want to meet us.

Drop us a line! Email jeffreypetermach@gmail.com.

There’s no such thing as Cyberpunk.

Cyberpunk.

So stay alert,
trust no-one,
and keep your laser handy.




(Cyberpunk postulates a far-off future, like the year 2014. Postulate a world where people wear exaggerated corporate suits and ties to imagine being powerful executives at planet-shaking megacorps; hackers lead stainless-steel-rat lives between the cracks of society, dressing like scifi punk rockers because anyone who laughs at them finds their credit card numbers posted to the gigantic billboard which replaced the state of Maine; cyberwarriors are busy, not arguing with people, but fighting very, very deadly bots to get past very real electronic defenses at the ever-present risk of electrocution…)

Granted, we’re a marketplace, so you’re not all THAT likely to need to hide a murder.

Well, not more than, say, two or three murders.

Five or six, tops.

Intrigue & Back-Alley Deals

Oh, sure, sure, sure. Some people, SOME people, when you say, “This link doesn’t do anything”, the first damn thing they do is CLICK ON THAT LINK.

You conniving, untrusting so-and-sos…

Now, Wonderplace Alpha is not primarily a game, which means you don’t have to worry about ‘winning’ it. (It also means that instead of having a big reveal on Saturday night, we have an extra-big, very weird party instead. Can you live with that?)

That means the ‘Intrigue’ section is not essential to the game…sorry, did we just say it wasn’t a game? We meant, ‘event’. Intrigue isn’t essential to the event, and as people putting together a Marketplace where all manner of beings interact, we have a vested interest in our patrons, friends, and stoneholders being happy and getting along.

Most of the time.

But you will find, especially if you look for it, that there are a number of characters who do have larger stories if you want to dig. You aren’t likely to do battle with axes more than once (like most people, really)…but battles of wits happen not infrequently within our walls. So bring your wits with you; you’ll want and need them.

I wouldn’t know.

I get by on good looks, myself.

EVENT SUGGESTIONS:

DO: Participate in our BBS to discuss some of the possible intrigue between our Elements.

DO: Alternately, if you want, avoid participating in advance and just show up prepared to be a little sneaky, at least when dealing with the cast and characters.

DO: be aware that while we have our gritty bits, the many Merchants of the Marketplace prefer to keep a general Faire-Day atmosphere. No matter how unpopular the apple-seller is, nobody wants them murdered until we’ve eaten the apples and they’ve helpfully pushed their carts out of our encampment and off to whatever convenient, out-of-sight place they’re choosing for their gruesome ends. We would definitely say we’re a little more like the Pirates of Penzance, and a little less like that one-eyed guy in that one movie who kept biting people’s ears off. Messy. Messy.

DO: Avoid actually scamming people. You know. This should be obvious. If it isn’t, this is definitely not going to be an exciting game by whatever your standards are. (We might run a “Paranoia” LARP someday, if you want to sign up.)

DO: Bring a pair of dice. You never know when you might need them after all.

DO: Disguise your nature beneath innocent-seeming clothes of another element.

DO: Forget that and dress like a Pirate. Sublety is for cowards!

The Renaissance Faires of Earth

Beings throughout the known Universe All of us here love Renaissance Faires and other places where the ordinary, everyday World gets to be part of a larger, more imaginative World, of greater possibilities!

Now, most Renaissance Faires have modern conveniences, accepted credit cards, and don’t tend to need to have the citizens rise up and man the catapults against immanent raids of werewolf hordes, like they did int he old days. Similarly, we aren’t going to check to make sure that all of your garments have been manufactured in Nevryone and shipped to Otherwhen from Neverwas.

But we do absolutely encourage you to come in costume, garb, fancy dress, character, persona, fursona, or pretty much whatever you’d like, within reason*.

Don’t worry that it won’t be ‘enough’ of anything. You CAN get as fancy as you want, and we all respect and admire people with fantasmic and elaborate gear!

But what makes a Wonderplace are the people, not the clothes**. So don’t worry and don’t be afraid to experiment! You’ll also have a chance to see what other people are wearing via our upcoming social media.

This is the time to:

  • Scour your closets for interesting things you’ve not worn in a while
  • Check the thrift shops! They have fascinating things!
  • If you’ve lots of lolly, consider supporting independent creators who make clothing and costumes! Some of them are our vendors!
  • Alternately, you could attempt to supplicate the Dark Demons of Clothing and sacrifice a leisure suit on an alter to Bajoombah, the Vile Bane of Polyester. We don’t recommend it. But you could.
  • You can wear your everyday walkabout stuff! That’s all right as well!
  • You can get your things AT the fair from our vendors! You can even talk to our vendors in advance about things they can make and hold for you.
  • You could visit our sponsors. They sure wouldn’t mind.
  • Yes, you can totally get your gear at Spirit. Plenty of us do. If Spirit Halloween didn’t extrude itself into your reality, we’d have to invent it. Same with Hot Topic, Spencer’s, and That Store Everyone Says Is Cringe But Everyone Secretly Really Wants To Go Into

* “Reason is in the tentacle of the beholder”, as Voltaire said.

** Nearly all of our clothing merchants have lodged a formal complaint against this ridiculous and unfounded idea.