Intrigue & Back-Alley Deals

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Oh, sure, sure, sure. Some people, SOME people, when you say, “This link doesn’t do anything”, the first damn thing they do is CLICK ON THAT LINK.

You conniving, untrusting so-and-sos…

Now, Wonderplace Alpha is not primarily a game, which means you don’t have to worry about ‘winning’ it. (It also means that instead of having a big reveal on Saturday night, we have an extra-big, very weird party instead. Can you live with that?)

That means the ‘Intrigue’ section is not essential to the game…sorry, did we just say it wasn’t a game? We meant, ‘event’. Intrigue isn’t essential to the event, and as people putting together a Marketplace where all manner of beings interact, we have a vested interest in our patrons, friends, and stoneholders being happy and getting along.

Most of the time.

But you will find, especially if you look for it, that there are a number of characters who do have larger stories if you want to dig. You aren’t likely to do battle with axes more than once (like most people, really)…but battles of wits happen not infrequently within our walls. So bring your wits with you; you’ll want and need them.

I wouldn’t know.

I get by on good looks, myself.

EVENT SUGGESTIONS:

DO: Participate in our BBS to discuss some of the possible intrigue between our Elements.

DO: Alternately, if you want, avoid participating in advance and just show up prepared to be a little sneaky, at least when dealing with the cast and characters.

DO: be aware that while we have our gritty bits, the many Merchants of the Marketplace prefer to keep a general Faire-Day atmosphere. No matter how unpopular the apple-seller is, nobody wants them murdered until we’ve eaten the apples and they’ve helpfully pushed their carts out of our encampment and off to whatever convenient, out-of-sight place they’re choosing for their gruesome ends. We would definitely say we’re a little more like the Pirates of Penzance, and a little less like that one-eyed guy in that one movie who kept biting people’s ears off. Messy. Messy.

DO: Avoid actually scamming people. You know. This should be obvious. If it isn’t, this is definitely not going to be an exciting game by whatever your standards are. (We might run a “Paranoia” LARP someday, if you want to sign up.)

DO: Bring a pair of dice. You never know when you might need them after all.

DO: Disguise your nature beneath innocent-seeming clothes of another element.

DO: Forget that and dress like a Pirate. Sublety is for cowards!